said.
âWow, wow,â I whispered.
He slid the mouse, and we moved closer to the stable. âThe Knighty Knight Knights keep their horses here.â
I pointed. âWhoâs that guy with the bucket?â
âHeâs Pippy the Pitiful. Heâs a Knighty Not Knight. He doesnât have enough weapon points to be a knight. Thatâs why heâs watering the horses.â
âHow does he get weapon points?â I asked.
âFirst he has to earn costume points,â Sherman said. He moved the mouse. âSee? He has chest armor, but he isnât wearing any pants.â
We moved closer. Sherman was right. I could see the dudeâs naked butt.
âFirst costume points, then weapon points, then power points,â Sherman explained. âHe gets paid two bubus for watering the horses. In two weeks, heâll have enough bubus to buy pants.â
âHope he doesnât catch cold,â I said.
Sherman gasped. âI saw something move at the side of the stable,â he said. âThe Dum Diddys may be planning a sneak attack.â
He began sliding the mouse around frantically, clicking on bushes and trees. âHere is my best knight,â he said. âSir Sherman.â
I stared at the powerful-looking knight in shining armor who stepped onto the screen. âYou named him after you ?â
âHe IS me!â Sherman said. âNow, watch. Iâm going to move him so he can scout around for Dum Diddys.â
âLet me try it,â I said. I grabbed the mouse from Sherman. âYou left-click like this, right? And hold it down?â I started to move Sir Sherman toward the woods.
âCareful!â Sherman cried. âSir Sherman is my best knight. Watch out! Donât let anything happen to him!â
âNo problem,â I said. I slid the mouse and moved the knight in front of the stable. âIâm so new at this,â I said. âThis is fun! Am I doing it right, Sherman?â
I pretended I didnât know how to slide the mouse.
âCareful!â Sherman cried. âLet me do it, Bernie. Sir Sherman is too valuable to risk.â
I moved the big knight toward the stone well in front of the stable.
âLook out!â Sherman cried. âCareful! Careful! Move him away from the well!â
He tried to grab the mouse. But I held on tightly.
And I dropped Sir Sherman into the well.
I heard a loud splash. Water crashed up over the sides of the well. Then silence.
âUh-oh,â I said, pressing my hands to my cheeks. âDid I do something bad?â
Shermanâs mouth dropped open as he stared at the well. âSir Sh-Sherman?â he stammered. âMy best knight? You d-d-drowned him!â
âIâm just not good at this kind of game,â I said. âGuess Iâd better stick to cards.â
âSir Sherman?â Sherman muttered, staring at the well on the giant screen. âSir Sherman? Gone forever?â He began pounding his head on the gold desk.
Â
THWACK! THWACK! THWACK!
Â
Probably a good time to leave.
I climbed to my feet. âThanks for the test run,â I said.
Â
THWACK! THWACK! THWACK!
Â
He just kept smacking his head on the desk. âLooks like a whole bunch of fun,â I said. âBye!â
Chapter 14
MRS. TWINKLER IS WORRIED
At lunch the next day, I had no appetite. I could barely eat my three cheeseburgers, two plates of mac and cheese, four pizza slices, and a few pretzels.
I sat with all my buddies at the Rotten House table in a corner. At the other end of the table, Beast was making everyone sick by sucking down a long, purple worm he found on the floor. He made gross, slurping noises before he started to chew it.
I closed my eyes. I had to shut out the world and THINK.
Sherman collected five dollars from every kid inschool. They were all desperate to play the Dum Diddy game. What could I do to cash in, too?
After a minute or two my