Star Wars Missions 001 - Asault on Yavin Four

Star Wars Missions 001 - Asault on Yavin Four Read Online Free PDF Page B

Book: Star Wars Missions 001 - Asault on Yavin Four Read Online Free PDF
Author: Ryder Windham
at the far end of the room. It’s an old door, and very heavy. You open it and reveal an ancient droid.
    The droid is tall, lean, and covered with dust. It stands alone inside a large cabinet, with almost no space around it. The droid has three dark optical sensors for its eyes. Each of its three arms ends with a vibro-ax — a weapon that can slice through bones as if they were made of air! You wonder if the droid once guarded the room.
    Suddenly, the droid’s eyes blink red. It’s operational! By opening the door, you have activated its defenses. It raises a vibro-ax menacingly and steps forward.
    You fire a blast at the droid’s head, but this has no effect on its armor plating. If you fight this droid, you will have to dislocate each of its deadly arms.
    You can choose to evade or fight.

    Note: If you choose to fight and you defeat the droid, you will gain one vibro-ax.
    To evade (without Power): Your stealth# +2 is your confront#. Roll the 6-dice to leap down into the vent.
If your confront# is equal to or more than your roll# , add the difference to your MP total and proceed.
If your confront# is lower than your roll# , subtract the difference from your MP total and repeat this confront until you have successfully evaded the droid.
    To evade (using Power)*: Choose your Evasion Power. Add your stealth# and Jedi# to your Power’s mid-resist# for your confront#. Roll the 6-dice to evade the stormtroopers.
If your confront# is equal to or more than your roll# , add the difference to your MP total and proceed.
If your confront# is lower than your roll# , subtract the difference from your MP total and repeat this confront.
    *Note: This counts as one of two Power uses you are allowed in this Mission.
    To fight: Choose your weapon. Add your weaponry# to your weapon’s midrange# for your confront#. Roll the 6-dice to disable one of the droid’s arms.
If your confront# is equal to or more than your roll# , add the difference to your MP total and proceed to disable the droid’s second arm using the same confront equation.
If your confront# is lower than your roll# , subtract the difference from your MP total. Now double your confront# +1 for your new confront#. Roll the 12-dice to continue to combat the ancient droid.
    Once you have disabled all three of the droid’s arms, the droid falls to the floor. It has been drained of energy. You pick up one of its fallen vibro-axes. Now you may climb down into the vent. Add 10MP to your MP total (25MP for Advanced Level players).
    Note: If you have disabled the ancient droid, you do not have to roll any dice to enter the vent.

    You are in the vent, in an airshaft below the droid room. It’s a low-ceilinged shaft and you have to crawl on your hands and knees. As you move forward, you wonder about the ancient civilization that built this place. You wonder about the purpose of this tower. Was the droid placed in the upper chamber to guard or protect something?
    You are thinking about all of this when you hear a loud creaking sound. The shaft cannot support your weight. You try to back up, but it’s too late. The floor of the shaft breaks open and you fall into the darkness below.
    You land hard on a stone floor. You are lucky: You are still alive, and you have not broken any bones. But you are also deeper within the ancient tower — perhaps even farther from finding your way out.
    A loud humming sound fills the air. A strange blue light illuminates the room. You turn off your infrared goggles.
    There does not appear to be any way out of this chamber. There are no doors and no vents, except for the broken vent hanging high above your head.
    There is a round stone table in the middle of the room. A large, glowing marble floats in the air above it. Wondering if the marble might activate a hidden door, you reach out and touch its surface.
    You have activated two secret doors. On either side of you, the walls slide up to the ceiling to reveal two more ancient droids. Their electronic
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