worry…”
You forgot to switch off the frequency!
The captain’s face goes red with anger and he realizes you’re a Rebel. He draws his blaster, but before he can fire, you punch the accelerator and the landspeeder rockets forward.
The captain fires a shot and it hits one of the landspeeder’s thrusters. You lose control, and crash the speeder into the base of the ruins. High, vine-covered walls surround you as you leap out of the speeder and race to what looks like an entrance.
There are four stormtroopers at the entrance to the ruins.
You can choose to evade (avoid) or fight
If you choose to fight, you can choose all at once or one at a time.
Note: You are still dressed as an Imperial stormtrooper. Because these four stormtroopers were inside the ruins when you arrived, they did not hear the message from General Dodonna. They do not know that you are a Rebel. In fact they think you’re a stormtrooper.
To evade (without Power): Add your charm# to your stealth# +5 for your confront#. Roll the 12-dice to evade the four stormtroopers.
If your confront# is equal to or more than your roll# , add the difference to your MP total and proceed into the ruins.
If your confront# is lower than your roll# , subtract the difference from your MP total. Your disguise is now useless and you will have to fight the four stormtroopers (below).
To evade (using Power)*: Choose your Evasion Power. Add your stealth# and Jedi# to your Power’s low-resistance# for your confront# Roll the 6-dice to evade the stormtroopers.
If your confront# is equal to or more than your roll# , add the difference to your MP total and proceed.
If your confront# is lower than your roll# , subtract the difference from your MP total. Your disguise is now useless and you will have to fight the four stormtroopers (below).
*Note: This counts as one of two Power uses you are allowed in this Mission.
To fight (one at a time): Choose your weapon. Add your weaponry# to your weapon’s midrange# for your confront#. Roll the 6-dice to combat the first stormtrooper.
If your confront# is equal to or more than your roll# , add the difference to your MP total and repeat this confront to combat the next stormtrooper.
If your confront# is lower than your roll# , subtract the difference from your MP total and repeat this confront, adding +1 to your old confront# for your new confront#. Repeat this confront until you have neutralized all four stormtroopers.
To fight (all at once): Add your weaponry# to your weapon’s midrange accuracy# +1 for your confront#. Roll the 12-dice to combat the stormtroopers.
If your confront# is equal to or more than your roll# , add the difference to your MP total and proceed to the ruins.
If your confront# is lower than your roll# , subtract the difference from your MP total and repeat this confront.
You have either evaded the stormtroopers or defeated them. Good job! If you have evaded them, add 20MP to your MP total. If you have fought them, add 10MP to your MP total. If you are playing on an Advanced Level, add 50MP for evasion and 40MP for fighting. You may now proceed into the ruins.
The clomping footsteps of more stormtroopers follow behind you, so you move quickly into the ruins.
You run down a narrow flight of stairs and enter a dark chamber. At the end of the chamber, you see an old doorway, framed in metal. An ancient lock secures the door.
The stormtroopers are coming down the stairs behind you. The stairway is narrow, and they’ll have to come down one at a time. You can choose to fight the stormtroopers or to open the door.
To open the door, you can kick the door open, shoot the lock off, use Power to open the lock, or hotwire the lock. Choose now, then proceed.
Note: If you choose to fight the stormtroopers, you will not know how many you’ll have to fight until you begin the confront. You must decide BEFORE you proceed. You must choose NOW whether you are going to fight all of the stormtroopers or open the