knight, with his proud air and stiff, upright stature, stood out in comparison to the
slouchy, slovenly half-dozen others. Most had the hang-dog expression of long-time felons.
Arryl took an interest in only two - a boy dressed in motley, who obviously had no idea
what was going to happen to him, and a half-elf, whose face was that of a man who knows he is doomed. Having
studied the rest during the short, bleak trip from his cell to this place, Arryl guessed
that most would not survive long enough to win their freedom.
Arryl Tremaine glanced about and grimaced at the ex terior of the arena, adorned with the
benevolent visage of the Kingpriest. Brother Gurim came immediately to mind.
BROTHER GURIM. The rat-faced cleric was responsible for his being sentenced to this place,
of that Arryl was certain. A night in a dank prison cell had been long enough for the
Solamnic warrior to question the law and authority by which he had been judged. Something
was amiss. It was too coincidental that the same man who had spoken to the young knight
only a day prior, and who had overheard what Arryl was forced to admit may have been
injudicious remarks about Istar, should be one of the inquisitors at his sudden, mad trial.
Marble masks lined the arena walls, each visage gazing down in sculpted tenderness upon
the monarch's spiritual children when they entered on the days of the Games. Through the
open gateway Arryl could see the faces that adorned the inside of the arena. Probably the
countenance of each succeeding monarch replaced that of his predecessor. Not at all to
Arryl's surprise, he saw very little tribute to Paladine.
Once again, Tremaine wondered whether Istar, stronghold of Paladine, had forgotten exactly
who it was its citizens were supposed to worship.
“You there!” The dwarf walked up to him. For one of the hill folk, Arack was surprisingly
lean, like a small cat. Knowing the strength of Arack's kind, Arryl wondered if he could
take the dwarf in combat. One did not gain authority in an arena without some prowess.
“Which are you?”
“I am Arryl Tremaine.”
“The knight.” The dwarf looked him over, pausing at one point to eye Tremaine's flowing,
well-groomed Solamnic moustache. “Yer in good shape. Last o' yer kind I saw looked more
like a merchant man than a fighter. Round as a tub.”
Raag laughed. Arryl kept silent, figuring the dwarf was only trying to provoke him into a
fight.
“I understand you took on two of the city guard,”
Arack pursued. “I did what I thought was right. I did not know they were guardsmen,“ Arryl replied sternly. The dwarf snorted. ”Yeah, that's what they all
say!”
Arack pointed the knight out to the other prisoners. “Ya see this man? Fought the city
guard. Beat 'em. both ... and bare-handed, yet!”
There was a subtle movement away from the Solamnian, as if anyone who had crossed the
guard was unclean.
“What's yer best weapon?” the dwarf asked, all business again. His eyes sparkled with some
scheme.
Arryl had the uncomfortable feeling the scheme involved him. “Sword.”
“Just that? 'Sword,' he says. Any particular TYPE of sword?”
“Broadsword. Short sword.” Tremaine decided not to tell him more.
Scratching his chin, Arack considered. “You'll be going to Nelk's bunch, then.”
“I will not fight. I will not become a part of this barbaric ritual! This place, these
Games, are an affr - ”
“You'll go to Nelk's group, whatever you end up doin'!” That was the end of the
discussion, as far as Arack was concerned. He stepped away from the knight and moved on to
the half-elf, who was surreptitiously observing the Solamnian.
Arryl Tremaine knew that arguing would be a waste for now. He kept quiet, turned his mind
to other matters. He wondered what Master Brek would think when he did not return. It
occurred to him that maybe the innkeeper knew exactly what had