happened to the knight,
perhaps had had a hand in it.
The fight ... outside the inn ... No, Arryl couldn't believe something so monstrous, not
even of Brother Gurim. The knight wondered about his belongings....
MY ARMOR! Arryl was horrified that he could have gone so long without thinking of the
armor passed down from his grandfather. “Master Arack!” he called.
The dwarf glanced over his shoulder. “What do you want, Sir Knight?” he asked with a sneer.
“My armor! What has become of it?” “The guard'll return it to ya, if it's decided ya should wear it in the arena! Now keep yer place!” The city guard DID have his belongings, then.
Arryl was most concerned with the armor. Those who had seen him ride into Istar in full armor
might have thought him an elegant, rich knight, but the truth was that, while the House of
Tremaine was not poor, like so many of its cousins, it had learned to be frugal. He had
been fortunate in that his grandfather's suit had fit him with very little alteration and
had also borne the symbol of the order to which the young Tremaine had always aspired to
join. Among many Houses of Solamnia, armor, when still serviceable, was a treasure to be
handed down until the day when someone else might be able to don it.
Of course, if such a suit did not fit, then a new one had to be put together. Some knights
preferred new armor. Arryl considered it an honor to wear the armor of a noble ancestor.
There was nothing he could do about his armor, save hope that someone in the city guard
did not take a fancy to it.
Raag's leering visage loomed before him. The ogre's rancid breath struck Arryl like one
slap after another. “Knight!” Raag grinned, revealing sharp, yellowed teeth. “You come.”
“Take these two as well,” Arack called, jabbing a thumb at the half-elf and the
confused-looking boy, dressed in the sort of loose, colorful clothing worn by peasants in
the villages far to the southwest of Istar. Arryl recalled hearing that those places were
very relaxed in their worship of the gods. They were even said to worship the gods of
neutrality, despite the Kingpriest's efforts to alter their thinking. Arryl wondered what
sort of crime brought a mere boy, who couldn't be more than fourteen, to the arena and how
the gawking boy was expected to take part in the Games.
The Games at this time consisted of both live combat and tournament battle, with more of
the former than the latter. The difference between the two was that “live” combat usually
meant “live” death as well. Tournament battles were fought between gladiators of
exceptional skill, who were too valuable to let themselves get killed, and generally ended
when one of the men was disarmed. None of the prisoners were to be a part of those
tournaments. The Games Arryl and his fellows had been chosen to play would be very, very real.
Raag led them into the arena and out onto the field. The sound of two weapons ringing
against one another was almost deafening. A group of fighters - obviously veteran
gladiators - stood in a circle, cheering on two combatants. The battle sounds stirred
something inside Arryl. He craned his head to see. It was evident from the frequency of
the strikes that here were two opponents who not only fought with speed, but with skill.
Despite the noise, someone noticed Raag's approach. It paid to notice the ogre before one
became a temporary obstacle in his path. The gladiators gave way for the oncoming ogre.
Arryl made a quick study of the men. Hardened fighters all, but lacking in the grace and
elegance of a knight. If not for the arena, many of them would have ended up mercenaries
or highwaymen. More than a few had probably worked as one or both during the course of
their lives.
Raag, gruff as ever, turned to Arryl and pointed at the duelist to the left.
“Nelk. Arack say, you fight with Nelk.” Arryl