Flight from the Dark

Flight from the Dark Read Online Free PDF

Book: Flight from the Dark Read Online Free PDF
Author: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
the shop by a back door.
    You find 12 Gold Crowns in the robber's purse and another 4 Gold Crowns in a wooden box under the counter. Carefully examining the potions and the wand you soon realize that they are all cheap counterfeits. In fact the entire shop is full of imitations. You shake your head and return to the main street.
    Turn to 7 .

98
    The guards seem to believe your story and bow with respect to your rank of Kai Lord. One of them pulls a concealed bell-rope and the huge doors start to swing open. They usher you inside and you hear the doors close behind you.
    Turn to 139 .

99
    You dive into the undergrowth just as the beast screams past your head. You quickly look back to see the Kraan turning in the air in preparation for another dive. You scramble to your feet and run deeper into the safety of the forest.
    Turn to 222 .

101
    The noise of battle soon fades behind you but the ensuing silence is broken by a voice in your head that accuses you of being a coward, and deserting a fellow human in danger. You try to rid yourself of your nagging conscience by telling yourself that your mission is far more important, and that not only is the life of the young magician in peril but the lives of all your countrymen depend on you reaching the capital alive.
    Suddenly, the sight of a Giak war party in the distance makes you quickly take cover and hide. But it is too late — they have spotted you and you must run as fast as you can.
    Turn to 281 .

102
    As you descend the rocky slope towards the Graveyard of the Ancients, you are aware of a strange mist and cloud that swirls all around this grey and forbidding place, blocking the sun and covering the Graveyard in a perpetual gloom. A chill creeps forward to greet your approach.
    With a feeling of deep dread, you enter the eerie necropolis.
    Turn to 284 .

107
    Running across the room, you lash out at the skulls, smashing them to fragments. You notice that inside each skull is a bubbling grey jelly that seems to writhe and change its shape, sprouting bat-like wings and suckers from its glistening form. In horror and loathing, you race for the exit corridor and escape just as a heavy portcullis falls with a crash, completely sealing off the chamber.
    Turn to 23 .

108
    You fly in an arc through the air towards the opposite roof. Everything seems to be happening in slow motion. You see the teeming crowds below in the street, and a nest of callysparrows in the eaves of a roof to your right. You hear their startled cries as you land with a crash on the other side. But it is the last sound that you will ever hear. The tiles splinter and collapse and you fall through the four floors of the ‘Green Slipper Inn’ breaking your back in several places.
    Your mission and your life end here.

110
    You quickly take aim and hurl the rock at the Giak's head as hard as you can, but to your horror the creature ducks and the rock arcs harmlessly over its back. You must act immediately to save the wizard.
    Turn to 55 .

112
    Suddenly, the large rock you are hiding behind is rolled aside and you are faced by two snarling Giaks intent on your death. The cave mouth is a narrow entrance and you can only fight the Giaks one at a time.

    Giak 1: COMBAT SKILL  13    ENDURANCE  10
    Giak 2: COMBAT SKILL  12    ENDURANCE  10
    If you win, you may explore the cave further by turning to 33 .
    Or you may leave and descend the hill. Turn to 248 .

113
    You have been walking for over half an hour when your eye is caught by some bright red flowers growing near to a mossy bank. You recognize the plants to be Laumspur, a rare and beautiful herb much prized for its healing properties.
    Kneeling down, you pick a handful of Laumspur and place it in your Backpack. You may eat this herb to regain lost ENDURANCE points. Each Meal of Laumspur will restore 3 ENDURANCE points, and you have gathered enough for two such Meals. 1 Closing your pack, you continue your mission.
    If you wish to head northeast, turn
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