Flight from the Dark

Flight from the Dark Read Online Free PDF Page B

Book: Flight from the Dark Read Online Free PDF
Author: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
to 347 .
    If you wish to head east, turn to 295 .
    [1] Each Meal of Laumspur may be consumed when prompted for a Meal, in which case it fulfils the Meal requirement in addition to restoring 3 ENDURANCE points. Laumspur may also be consumed at any other time to restore ENDURANCE without having any significance as a Meal.

114
    You coax the horse to lie down and begin to cover him and yourself with branches and dead leaves. You hear the wings of the Kraan as it passes over the trees. It returns and circles above you, but soon retreats back across the lake.
    You decide to leave now, in case it returns with some of its friends.
    Turn to 239 .

116
    As you climb out of the muddy water, black arrows fall all around you. Quickly, you dash for the cover of the trees and wait for the Giaks to leave the opposite bank, before continuing on foot towards the capital.
    Turn to 321 .

117
    The man is badly injured and near to death. If you have the Kai Discipline of Healing, you may ease the pain of his wounds but he has been so seriously hurt he is beyond repair by your skills alone. He soon lapses into unconsciousness. You try to make him as comfortable as possible beneath a large forest oak, before leaving and pressing on through the thick woodland towards the northeast.
    Turn to 330 .

118
    You spur your horse to a gallop and race down the long straight path. In the far distance you can just make out the silhouette of Holmgard on the horizon, its high walls and tall spires glinting in the morning sun. Your path joins a highway running from north to south. It is the main turnpike road between the northern port of Toran and the capital. You set off towards Holmgard, your eyes peeled for Kraan in the clear morning sky.
    Turn to 224 .

119
    The gallowbrush tears your cloak and scratches deep into your arms and legs as you slowly force your way through. Fifteen minutes later you emerge from the briars and stagger onwards between the trees.
    Deduct 2 ENDURANCE points from your current score for the wounds you have sustained.
    You feel a little dizzy as you push on, and your eyelids seem very heavy. You suddenly find yourself at the edge of a steep wooded slope.
    If you wish to slide down the slope as carefully as you can, turn to 226 .
    If you do not feel that you are up to the risk of this tricky descent in your present sleepy state, walk around the edge of the ridge by turning to 38 .

122
    Immediately the horse senses your communication. He calms down. You walk towards the beautiful animal and stroke his head reassuringly. You sense that he is frightened and confused. Mounting him, you lead him off to the path and head south once again.
    Turn to 206 .

127
    After an hour of marching, the Drakkarim suddenly halt as a large, grey scaly creature approaches along the track. As the beast draws closer, you can smell its fetid breath on your face. It lets out a roar and grabs your head in its powerful webbed hands. The last thing you hear is the sharp crack of your spine snapping.
    Your quest ends here.

132
    The bodyguard looks at you with great suspicion and slams the door. You can hear voices chattering inside the caravan. Suddenly the door swings open and the face of a wealthy merchant appears. He recognizes your Kai cloak and apologizes for his servant's behaviour.
    He says that they have been attacked several times since they left Toran: by Kraan, by bandits, and by robbers. They thought you may have been a bandit. Inside, the caravan is full of silks and spices. The merchant offers you food which you gratefully accept. After your sumptuous meal, the fatigue of your ordeal finally overcomes you and you slip into a deep sleep.
    Turn to 64 .

133
    As you approach the statue, several cracks appear in its stone surface. It suddenly explodes before you as a real Winged Serpent breaks free of its stone mantle and attacks you.
    You must fight the creature.
    Winged Serpent: COMBAT SKILL  16    ENDURANCE  18
    (This creature is immune to
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