Tags:
Urban Fantasy,
Fantasy - Series,
Science Fantasy,
Fairies,
ya fantasy,
teen,
fey,
computer gaming,
teen adventure,
YA science fiction,
fantasy short story,
videogames turned real
dialogue was much more along the usual lines—a clear script to follow, unlike the weird interactions she’d had with Fynnod.
“Alas, my village has been suffering the attacks of bogles. Will you help defeat them?”
“I will.”
A chime sounded in the air. Quickly, Jennet toggled open her game interface, to see that she had accepted a quest called “Bogle Battle.”
Maybe the programmers hadn’t done a spectacular job with the graphics in this level of the game, but the NPC interaction and storyline was much stronger here. Probably the result of different teams working independently on the various parts of Feyland, then swapping around.
The maiden lifted a delicate hand and pointed to where the path continued past the boulder.
“My village lies yonder. Tell them Mustard Blossom sent you. Many thanks and a fine reward will be yours, if you prevail.”
She picked up her comb again, and the green glow surrounding her faded. Her part was clearly done—though Jennet didn’t think too highly of the programmer who made a character that sat around on rocks and did her personal grooming while her home was being attacked.
Then again, not everything in a game made sense, and at least this level was easier to follow. Jennet headed past the boulder and down the path.
The trees thinned, and beyond them was a small collection of whitewashed cottages. As she got closer to the mini-village, she saw a huddle of petite, sharp-eared figures beside the path. Three of them were weeping while one, a taller male, had his arms folded. He, too, bore the telltale green glow of a friendly NPC.
“Hi,” Jennet said to him. “Mustard Blossom sent me to help.”
He nodded. “We are in dire need. The bogles are rampaging in yonder field, and we fear our village will be next.”
“I’m on it.”
She turned off the path and headed through the first field, where golden stalks of grain waved softly in the breeze. When she came to the end of that field, she paused.
Ahead of her lay a ruined field—the grain trampled and blackened, as if from fire or blight. In the middle were four squat figures wearing rough leather armor and carrying wickedly sharp pikes. The bogles. A reddish glow outlined their figures, and they didn’t seem to have spotted her yet.
Four against one. She didn’t like the odds, but it didn’t look as if any of the cowering villagers were going to help her. Her first real battle, and she was on her own. Jennet’s pulse buzzed with adrenaline.
She’d start with her big opener; Wall of Flame. Sure, then she’d have four hot, irate bogles attacking, but she doubted she could pick them off singly. They were standing so close together that damaging one would alert the others.
The trick would be to keep moving, staying out of their weapon range while doing as much damage as possible. As a cloth-wearing Spellcaster, she was a “squishy” character, an easy pincushion for the bogles’ sharp spears.
Jennet stepped back, finding the farthest range for her spellcasting. Charred wheat stubble crackled beneath her feet. Mentally crossing her fingers for luck, she lifted her staff and sent out her Wall of Flame. The air shimmered with heat and flame as her spell raced toward the bogles. Before it hit, she conjured a Fireball and flung it at the closest bogle.
The two spells reached the bogle simultaneously, and with a screech it fell to the ground. The remaining three turned, searching for their attacker. They spotted her and began yelling, their cries hoarse and guttural. The two nearest her brandished their pikes and sprinted forward, while their companion lagged behind. She really hoped that last one wasn’t a magic-user.
Jennet raced away from her enemies at an angle, casting spells behind her. The lagging bogle raised his arms, red flames dancing at his fingertips. Not good. Hating to pause, Jennet whirled and took careful aim. Just as the bogle’s spell formed, her Arcane Blast took him out—but she’d