Tags:
Urban Fantasy,
Fantasy - Series,
Science Fantasy,
Fairies,
ya fantasy,
teen,
fey,
computer gaming,
teen adventure,
YA science fiction,
fantasy short story,
videogames turned real
lost her lead on the other two bogles.
Forcing her hands to a steadiness she didn’t feel, Jennet sent another Fireball at the closest one, then turned and ran.
The creatures were gaining—the rasp of their breathing scraped the air behind her. She put on a burst of speed to keep from getting a spear in the back, then pivoted and fired a blue bolt of arcane energy at her closest pursuer.
He halted, grunted, then slowly folded over. Before he hit the ground, his body disappeared. The other two bogle’s bodies were gone, too.
Which left one angry bogle still at her heels. Jennet tilted her staff, ready to cast another Fireball, but she’d misjudged. The last bogle was too close, the wicked barbs of his weapon thrusting right for her head.
Heart pounding, she ducked, reflexively raising her staff. Metal met wood with a jar she felt down to her shoulders. The bogle grunted, then pulled his pike back, ready for another jab.
Jennet danced back and sent the glowing orb of a Fireball toward her opponent. The bogle leaped out of the way, then rushed her, his sharp teeth glinting in a cruel smile.
Grabbing the end of her staff with both hands, Jennet swung it like a baseball bat, putting all her strength behind the blow. The bogle’s eyes went wide at her unexpected move, and he couldn’t get his pike up in time to block her attack.
Her staff connected with his leather armor, then kept going, meeting no resistance as her final foe disappeared. The force of her swing pulled her around in a half-circle, and she staggered, finally catching her balance.
The field was empty of bogles.
She’d done it—though not as gracefully as she might have liked. Triumphant music drifted through the air as the inhabitants of the tiny village hurried toward her. Their delicate faces were smiling, and the leader carried a heavy sack.
“Bold adventurer,” he said, bowing to her. “You saved our village. We can never repay you—but please take these gold coins as a token of our gratitude.”
“You’re welcome,” she said, taking the sack.
The moment it was in her hands, it disappeared with a clinking sound. Curious, she toggled open her game interface to see that she now had one hundred gold coins in her inventory. Nice. No doubt they would come in handy.
“Will you take word of your victory to the forest camp?” the leader asked, gesturing to a small road leading away from the village. “Our kin there will be glad to hear of it.”
“Sure,” Jennet said. The NPC continued to look at her, so she changed her wording. “I will.”
This time, the man nodded to her, and she heard the chime that signaled she’d accepted a new quest.
“Be careful on your travels,” the leader said. “Many dangerous creatures lurk within the forest and prey upon the unwary. Farewell!”
He waved, and the villagers bowed to her—her cue to go.
It was time for her to stop playing, anyway, and the road seemed a good place for her to exit Feyland. Jennet strode away from the small village. When she reached the pale, dusty road, she lifted her fingers in the command to log out.
T he weeks flew past, and Jennet felt as though she was living two lives—the depressingly mundane one of Jennet Carter, and the rich, lively adventures of Fair Jennet in Feyland. She’d faced off against ogres, fought basilisks, spoken with ethereally beautiful faerie maidens, and completed some of the strangest quests. Things like sorting out a big pile of lentils and rice, or falling down a well and talking to animals.
There was one creature who kept showing up, a Non-Player-Character with ratty hair and a tattered dress who tried to get Jennet to do pointless quests. The creature reminded Jennet too uncomfortably of the ’shipper girl at school, so she tried to avoid the NPC whenever possible. Easy enough to do—the world of Feyland was full of levels and layers. Completing the Deep Forest had taken her most of a week, and that was with hours a day