shrapnel.
Grand Nexus
Grand Thanes who possess mastery of this Discipline can pass freely through Shadow Gates. These phenomena are special portals which enable one to access other dimensions and planes of existence outside of Magnamund. Kai Grand Thanes are able to detect the location of Shadow Gates and pass through them without suffering any physical ill effects. The range of detection increases as a Kai Grand Master rises in rank.
Telegnosis
Grand Thanes who possess this Discipline are able to detect the exact location of precious gems, and valuable metals such as gold, platinum, and silver. These minerals and metals may occur naturally in the ground or they could be part of a hidden treasure hoard. The range of this ability is limited at first, but increases steadily as a Kai Grand Master rises in rank.
Magi-magic
Grand Masters who have reached the rank of Grand Thane are able to use the following Old Kingdom Battle-spells:
Power Glyph — By inscribing this ancient glyph (a secret magical symbol) upon a door, an archway, or even upon the lid of a closed box, a Kai Grand Thane is able to protect items or portals from being opened. Any creature attempting to open a portal protected in such a way will release the power of the glyph and suffer its deadly effects.
Hold Enemy — Using this spell, Kai Grand Thanes are able to immobilize a single hostile creature anywhere within twenty feet of themselves. The duration of the spell is dependent upon the size and strength of the targeted creature. The range and duration of effect of this spell increase as a Grand Master rises in rank.
The nature of any additional improvements and how they affect your Grand Master Disciplines will be noted in the Improved Grand Master Disciplines section of future
Lone Wolf
books.
Grand Master's Wisdom
In order to find the quickest route from Vadera to your Kai Monastery you may well have to pass through several wild and dangerous regions of Magnamund. Be wary and on your guard at all times, for the agents of the Dark God Naar are abroad and they will do everything in their power to thwart your safe return.
Some of the things that you will find or encounter during your mission will be of use to you in this and future
Lone Wolf
books, while others may be red herrings of no real value at all. If you discover items, be selective in what you choose to keep.
Pick your Grand Master Disciplines with care for a wise choice will enable any player to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Successful completion of previous
Lone Wolf
adventures, although an advantage, is not essential for the completion of this Grand Master adventure.
May the light of the Gods Kai and Ishir make swift your return to your endangered homeland.
For Sommerlund and the Kai!
1
You set sail from Vadera harbour on a bitterly cold, grey, late winter's day. The masts of your host ship, the Lencian clipper
Saxin
, have been rigged with every available square inch of canvas to catch the prevailing winds that will, with luck, propel you quickly to Talestria — the first stage of your long journey home. The clipper is a sleek and impressive craft and its departure does not go unnoticed, yet of all the many Lencians who have turned out to watch and wave it farewell, only King Sarnac and his closest advisors know the true purpose of its voyage.
Once the
Saxin
is beyond the sheltering walls of Vadera harbour, its captain charts an easterly course along the Tentarias — the chain of seas and landlocked lakes which separate the two continents of Magnamund. You and your companion, Lord Ardan, settle into the ship's easy routine and, with few on-board duties to perform, you endeavour to pass the long hours constructively. With the aid of a map which he gives to you, Ardan briefs you on the route you should travel if you are to reach Sommerlund as swiftly as possible. You spend your time discussing the details of the route
Will Murray Lester Dent Kenneth Robeson