a chart with about a dozen other names. Then he stared at the name. âOh! I get it. Clever wordplay.â
âThought you might like that.â
âWell, Miles  . . .â He leaned back into his chair. âVideo Horizons opened about two months ago. We donât even have a logo yet, but our population has practically doubled every week due to the ever-climbing number of kids who are afflicted with an electronics addiction. You might be asking yourself, is it really that many?â
âI was asking myself that,â I said.
Actually, I was wondering what Serena would think if she could see me right then. Sheâd probably throw her Schwinn at me and run.
âUp to thirty percent of youths are addicted to video games,â G-man continued. âItâs a growing concern in our society.Thatâs how we were able to earn enough grants to acquire this old military training center.â He smiled at the fluorescent lights as if we were in some pleasure palace. Then he grew serious. âHumans spend more than three billion hours a week in the gaming world. If you were to add up all the time players have spent in World of Warcraft, do you know how much it would amount to?â
Six million years, I thought.
âNo,â I said.
âSix million years,â he said.
âThatâs crazy,â I said.
My dad had fed me the same statistic. Iâd probably contributed a couple of years myself.
âVideo Horizons is focused on slowing that numberâs growth,â G-man said.
âAn admirable mission,â I said.
âIâm glad you think so,â he said.
âI do think so,â I said.
I didnât. G-man didnât understand gamers. And he certainly didnât understand me. When the real world rejects your efforts for sixteen years, when youâre mocked at school, when you canât get a date, when you donât get picked for sports, when your knowledge of Japanese gods is worthless, even frowned upon, itâs hard not to turn to a community where your talents are appreciated.
Also, you get to kill dragons.
âYouâll find that weâre a bit different from a regular rehab,âG-man said. âVideo game addiction isnât as serious as a drug or alcohol addiction, but that doesnât mean itâs not a major concern. Especially if youâve been playing some of those games that have no end. I think you know the ones Iâm talking about.â
I exaggeratedly rolled my eyes. âI do, unfortunately.â
The Wight Knights were probably so pissed at me right then, trying to battle through Skyscrape Arena without their trusty tank who had been torn away from the world and hurtling to . . . whatever the hell this place was.
âBut donât mistake us for strict disciplinarians,â G-man continued. âWeâre not trying to re-create the video game recovery facilities they have in China. You know, with the militaristic drills, and flashing colorful lights into your pupils at six a.m.â
âThank goodness for that !â I said, faking a chuckle.
âNo, we actually try to have some fun here at Video Horizons. We operate on a revolutionary system that appeals to a gamerâs sense of success. We are going to try to reprogram your behavior by breaking your game habit withâget thisâanother game. Think of it as the PlayStation 5 of addiction therapy.â
âWow,â I said. âYou are really speaking my language.â
He narrowed his eyes and leaned over his desk.
I leaned in too.
âWeâve devised a system where players such as yourself earn experience points.â
âThat sounds like a video game,â I said, coloring my voice with intrigue.
âIt is like a video game. But itâs the video game of life. Instead of leveling up pixels and polygons, ones and zeros, you are going to level upââhe swiveled his finger in my