Voyage of the Moonstone

Voyage of the Moonstone Read Online Free PDF Page B

Book: Voyage of the Moonstone Read Online Free PDF
Author: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
your Magnakai skill of Divination you are able to make telepathic contact with Sligh. By way of mental commands and suggestions you tell him to lead his comrades back to Bir Rabalou where they are to sell their horses to raise the money they will need to buy passage home aboard a trading ship. Sligh is unable to answer you telepathically, but you sense that he will comply with your suggestions. Wary of the risk of further landslides, you turn your horse around and ride off along the open mountain trail towards the south.
    Turn to 110 .

12
    When you refuse to give them any money they begin shouting at you and throwing stones. One jagged stone hits your forehead and draws blood, and another bruises your jaw: lose 2 ENDURANCE points.
    The screaming of the children attracts the attention of their indolent parents who emerge from their huts brandishing clubs and knives. They rush at you and you are forced to turn your horse about and gallop away. Upon reaching the road, you use your Kai curing skills to ease the stinging pain of your head wound before continuing your ride east towards Hikas.
    Turn to 89 .

15
    You dive to avoid the meteor and the speed of your reactions enables you to escape from being hit directly, yet you do not get away completely unscathed. The fireball glances your left leg and foot before it strikes the deck and bounces back into the sky: lose 6 ENDURANCE points.
    To continue, turn to 132 .

16
    The marines fire three volleys at the cliff-top but their shots neither frighten nor deter the creature. In fact they serve to antagonize this hidden entity and immediately it increases the intensity of its evil spell.
    Panic grips the crew and many abandon their posts and leap overboard. In desperation, you seize the helm and draw upon your Kai Mastery in an attempt to avert a total catastrophe, but it is too late. Despite your best efforts, the ship is caught in the grip of the whirlpool. With chilling speed it is sucked down to its final resting place upon the rocky bed of the Bukimi Channel, a thousand fathoms below the swirling surface.
    Sadly, your life and your quest end here.

17
    At the end of the street you discover a tavern which adjoins the town's east gatehouse. It has a stables and a small blacksmithy, and the first floor has been given over to a rooming hostel. It is a popular place and you see several people entering and leaving by its main door.
    Beyond this door you discover a warm taproom with great padded chairs and tables of yellow Siyenese elm. You approach the tavern-keeper's wife who is serving ale to customers in tankards made of hardened leather. You enquire if she has a room for the night and she nods and smiles. ‘Three Gold Crowns,’ she says, ‘and for that you can have as much ale as you can stomach!’
    You pay her 3 Gold Crowns (erase these from your Action Chart ) 8 but you decline a tankard of her ale. It has a peculiar smell that makes you think of greasy animal hides.
    Turn to 38 .
    [8] It is possible that you have fewer than 3 Gold Crowns. If so, you give all of your remaining Crowns to the tavern-keeper's wife.

18
    Suddenly a starburst of pain erupts in your head and the salty taste of blood fills your mouth. The archer's arrow has penetrated the front of your skull and death is instantaneous.
    Tragically, your life and your quest end here in Kilij.

19
    The landlady's frowning face softens as she slips the money into the pocket of her apron. From this same pocket she removes a key which is stamped with the number 4, and she hands it to you. Then she points to a corridor on the ground floor which leads to your room at the rear of the building.
    As you are about to insert the key into the lock, you hear a suspicious noise coming from inside. Silently you unsheathe your weapon, unlock the door, and then fling it wide open.
    Turn to 66 .

20
    As you leave the tavern and march with the lieutenant at the head of his column of guardsmen, you ask him if you are being arrested.
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