newly renamed Scorpion was some 150 meters long, streamlined to operate in-atmosphere. In keeping with her design as a super-luxurious yacht, both her inertial drive and her jump drive were oversized, and made even more so by Yan. She could berth twelve in her six large staterooms, each of which had a private ‘fresher and a large viewscreen that could be set to provide panoramic views of hundreds of worlds and moons, as well as familiar starfields, even if the ship was in jump.
Largest and most complete was what John called the ‘owner’s suite’, closest to the lounge that occupied the space normally filled by the ‘bridge’ controls on lesser craft. The owner’s suite was larger than the other staterooms, to accommodate a desk with controls to access not one, but two comps. One was the main, Tess-operated ship’s comp, with its massive library of books, vids, and other entertainments. The other was more interesting. It was entirely separate from Tess. Its keyboard was not covered by any of Tess’s ubiquitous vision sensors, and it even featured a hush field so that not even the AI could hear spoken information. More than almost anything else, this second comp, with its obsessive security features, convinced Cale that Scorpion really had been built for an Empire Viceroy.
Scorpion ’s missing “bridge” was a small cubby off the engine room, its walls covered with viewscreens and control readouts. It was not expected that the bridge, or “manual control” as the manuals and the ship’s artificial intelligence referred to it, would be used in anything other than an emergency. Normally Tess controlled all mechanical and astrogational functions, leaving even her “Captain” to simply enjoy her amenities after choosing a destination.
Overall, a rich man's restored plaything became a 350-year-old military surplus workhorse with a checkered past. Scorpion 's papers showed that she had passed through hundreds of hands over the years, from couriers, traders, and pirates to the rich man that had customized her into a yacht some fifteen years before. The last entry showed her sold to James Yor-Tarken some five years ago. Of course, John had matching identification showing him to be the aforementioned sire Yor-Tarken, native of Terranea in the Horsehead Sector. He also had a replacement for the last page, showing an additional sale, but with the buyer's name blank. Once John established a permanent identity, he could sell the ship to himself, if he so desired. John knew he could trust Yan with his life. However, many people had worked on this project. Eventually, one of them would drop a hint that could lead Townley back to John. He had warned Yan, and hoped the big man would be safe.
Chapter 2
John set course for Marchand. During the long days of jump, John confronted his worst enemies: loneliness and boredom. He spent the time familiarizing himself with his new ship and carefully exploring its near-sentient artificial intelligence. Despite Rey Teros's assurances, John was still suspicious and even a bit intimidated by Tess, the newly modified AI. There was a persistent rumor that in the years before the Fall, the Alliance had actually produced sentient AI's, and John was haunted by the possibility that Tess was one. What would a 400-year-old intelligence bound to a ship be like after centuries of bouncing around the galaxy under hundreds of owners? Would it even still be sane? What if it decided it didn't like him? Or got angry with him? There are dozens of ways a ship can kill its occupants without harming itself. John tried using conversation to probe the AI without marked success.
John also stopped his depilatory, and grew a full beard. Beards were rare in this part of space, and John had learned that if a person sports an unusual feature, an oversize nose, say, or a full beard, people focus on the distinctive feature, and do not look very closely at the person displaying it. Just before grounding, he