lose.â
5
PRIVATE JERREL OF THE BLACK BADGER COMPANY WAS WORKING on a pair of dice. Heâd finished the first one and he was almost done with the second. He was filing off two of the sharp corners on the die, rounding them slightly so that they would tend to roll to a preselected point, showing a score of six more often than sheer chance would allow. It wasnât as reliable as his alternative method of fixing a pair of dice. That involved carefully inserting weights to make it fall with the selected side faceup. But sanding the corners increased his chance of a winning roll.
In his pocket, he had a pair of counterweighted dice, carefully doctored to show scores of one and two. But weighting dice was a tricky business. It took a long time to remove all signs that something had been inserted in the little cubes. His other pair had been confiscated some days previously by a passing officer. Now he had to resort to rounding the corners to replace them. You needed two pairs of doctored dice to fleece a new victim. You used one pair to get him interested, letting him win the first few rolls. Then, when he thought his luck was in, you suggested raising the stakes. And when he agreed, you switched the dice so heâd roll a losing number.
A shadow fell across the entrance to the tent and Jerrel hastily shoved the die and the small file under a blanket. The entrance to the tent was blocked for a moment as a man entered. Jerrel looked up, frowning. The newcomer carried a kit bag and a sheathed sword and sword belt. He was wearing a soldierâs uniform with a black badger on the left breast. He looked around the interior of the tent, saw an empty bunk and dropped his belongings on it.
âWho the devil are you?â Kord asked. Heâd been lying back on his own bunk on the opposite side of the tent and the displeasure was obvious in his voice. He and Jerrel had enjoyed having the tent to themselves. Their four tent mates had been killed or wounded in the battle. Now, it seemed, they had a new man joining them.
âNameâs Arratay,â the newcomer said. âIâve been transferred from second squad. Sergeant major said for me to bunk in here.â
He was a short man, slightly built but with powerful shoulders and a deep chest. His beard and hair were ragged and unkempt. He had a grubby bandage wound around his head. Above it, the hair was black and the eyes were dark and piercing. Like a bird of prey, Jerrel thought. Then he smirked at the idea. It was more likely that the stranger would become prey for him and Kordâonce he had a chance to finish working on that pair of dice. Even so, he didnât want the stranger in the tent with them.
âFind somewhere else to bunk,â Jerrel said shortly. âWeâre full here.â
âThereâs only two of you,â Arratay said reasonably, looking around the tent.
âYou heard him,â Kord said. âNow get out of here.â
Arratay shrugged. âIf you say so . . .â
âI do,â Kord said. âSo get out.â
Shrugging, the newcomer picked up his kit and left the tent. Jerrel smiled at Kord. That had been easy, he thought. Then his face darkened as he heard a loud voice outside the tent.
âYou there! A-rattyâor whatever you call yourself! Where dâyou think youâre going? I told you to bunk in tent forty-three, didnât I?â
âThe tentâs full, sergeant major,â Arratay replied.
âThe blazes it is!â Kord and Jerrel exchanged exasperated glances as they heard heavy footsteps approaching. Then the tent flap was thrown back and the bulky frame of Sergeant Major Griff filled the entrance.
âMy auntyâs mustache itâs full! Get in here!â He glared at the two occupants. âYou two make room!â he bellowed.
âYes, sarâmajor,â Jerrel said sullenly. Kord managed a grunt in reply. As Arratay reentered the tent, Griff
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