The Kartoss Gambit (The Way of the Shaman: Book #2)

The Kartoss Gambit (The Way of the Shaman: Book #2) Read Online Free PDF Page A

Book: The Kartoss Gambit (The Way of the Shaman: Book #2) Read Online Free PDF
Author: Vasily Mahanenko
Tags: Science-Fiction, adventure, Science Fiction & Fantasy, cyberpunk
to keep my brain occupied.
    First. I'll have to do the quest with the wolves first thing tomorrow. Extra experience and reputation with the Krong province should help me win Elizabeth's trust and move into the big house. I had little desire to be stuck in this cage for three months.
    Second. I had to solve the problem of how to visit Farstead. Getting there on a cart wasn't an option — it would take too long. So I had to find another way. The Headman said that a caravan travels to that town from time to time. I had to make an arrangement with its leader to buy a scroll of teleportation from Beatwick to Farstead. The return scroll I could buy there. Judging by the distance to the town, the scroll could cost around eight or nine hundred gold. It's quite a lot, but I had to get to the Bank of Barliona and get my hands on the possessions of my former Hunter character. There should be at least eleven thousand there just in gold, not counting all the leftover equipment. Even if all of it mainly had Agility bonuses, I could use even that. It would be like plate mail compared to what I had on now.
    Third. I had to find out about the mines that I’d seen marked on the Headman's map. He did warn me, of course, that it's dangerous to go it alone there, but I really mustn’t let an opportunity like this get away. If I understood correctly, the closest deposits of something or other are located a couple of hours' walk from Beatwick. 'I don't really feel like sleeping, so if I left now I'd be back by the morning. This will also give me a better idea about what I can count on in terms of levelling up professions.
    Fifth... there is no fifth, I'm done planning.' Now is the time for action — to go and look at that mine. But first I had to look through my bag, since I haven't really had time for it until now. After the Dungeon it was quite full of things I haven't even looked at. I threw the contents of the bag right on the floor, lit a rushlight, put it into a small hole in the wall and began the inspection. There were the chess pieces. It was a pity that each Orc Warrior took up an entire slot in the bag. The thought of having to drag all thirty two figurines with me left me somewhat stumped. Where on earth will I get a bag that big? Then there were seven rings with a +3 stat bonus and four rings with a +2 bonus. They were the ones I failed to sell at the Pryke mine and were now outdated. There was no point of keeping them for later for a potential sale at an auction. Junk like this wouldn't even sell for five gold. I'll have to offload them with a normal NPC merchant. I didn't even look at the chainmail gloves, dropped by the last boss of the dungeon. These belonged to the members of my future clan and I had no intention to turn into a rat. Why expose myself to extra temptation? What if I liked them and didn't want to part with them? Twenty three pieces of Malachite, one hundred pieces of Copper Ore and sixty eight Copper Ingots would all come in handy for levelling up my Jewelcrafting until I solved my ore supply issues. There was my old friend, the Mining Pick. And, finally, there was the large pile of various skins, tails, meat, claws and other junk, which had dropped from the rats and spiders of the Dungeon. I had to fight the impulse to gather it all up and sell it off without even looking at it — the first completion of a Dungeon gave quite a good chance to get a considerable bonus even from simple mobs, so I didn't want to throw away something potentially useful. As I sorted through it all, I set aside a Spider Eye, horrible in its look and feel. Its properties remained unidentified, and I did not have the Wisdom stat, which would help in this task. It's not like I needed it in any case. It was much easier to go to mage NPCs in any town and identify the object for a couple of gold. I also set aside twenty two Rat Tails with "Used by Alchemists" property and twelve Spider Mandibles, with the "Used by Armourers" property — I
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