in the Soviet Union and the Manhattan Project that produced the atomic bomb. And youâll learn about the tricks and tools of the trade, everything from hidden lapel microphones to the Enigma cipher machine.â
âWe have an Enigma machine,â Quinn whispered to the other Code Busters. Heâd found a broken one at the Army-Navy Surplus Store and bought it for the club.
âYou do not!â Matt the Brat blurted. To Codyâs surprise, he was standing right behind the Code Busters. There was a sneer on his red, puffy face and his arms were crossed over his extra-large
Plants vs. Zombies
T-shirt. âThose things are top secret. Only the military has them.â
Ms. Stadelhofer stepped up and put a hand on Mattâs shoulder, reminding him to use a quiet voice. He shrugged her off, but said nothing more. Cody returned her attention to the tour guide, but she could almost feel Mattâs dark eyes staring at the back of her neck.
Ms. Bishop continued with her talk. âWhile youâre inside, youâll also learn about spying techniques, such as
dead drops
âsecret places where spies exchange informationâand
surveillance
âwhen spies spy on each other. Plus, there are all sorts of hands-on activities, video programs, and interactivecomputer challenges to experience as you make your way through the museum.â She smiled and raised an eyebrow. âBe sure to keep an eye out for counterfeit currency, hidden spy gadgets, and people in disguise.â
Cody thought of the stranger in the alcove again. Had it been a staff member wearing a disguise to show them what it was like to be spied on? Was the museum trying to make the visit seem as real as possible? That had to be it.
âFor those of you who enjoy spy movies and TV shows,â Ms. Bishop added, âcheck out the props from popular shows like
Mission: Impossible, Spy Kids
, and the James Bond films.â
âBond, James Bond,â Luke whispered to the others in a British accent. âCode name: Double-oh-seven.â Cody and M.E. giggled.
âThe museum is divided into different sections,â Ms. Bishop continued after the excited murmuring died down. âIn the Covers and Legends area, you can adopt a cover identity. Memorize the information given to you, because youâll be questioned aboutyour cover at some point and youâll need to give convincing answers. Remember: a spy must live a life of lies.â She winked.
âCool!â a boy named Francesco said.
âSweet!â a few more students echoed.
âWeâve already got our covers,â M.E. told the other Code Busters, âbut Iâm not a very good liar. My face always turns red and gives me away when I donât tell the truth.â
Cody smiled at her friend. It was true. M.E. just couldnât pull off a lie.
âAfter leaving Covers and Legends, youâll go to the Briefing section,â Ms. Bishop continued. âThere youâll âmeetâ several
virtual
spies. Then, in the School for Spies section, youâll learn what it takes to go undercover. You can check out over two hundred spy gadgetsâweapons, bugs, cameras, cars, and other spy-craft necessities. Be ready to be tested on your skills of observation and surveillance. Next, youâll get to create a disguise of your own.â
âAwesome!â Luke said. âI hope we get mustaches and those rearview sun glasses.â
Ms. Bishop waited until the students settled down again. âThatâs not all. Youâll also get a chance to crack some codes that were used during various wars.â She pointed to a large poster on the wall, filled with dots and dashes. âHow many of you are familiar with this code?â
All of the students raised their hands except Mika. Ms. Stad and Mr. Pike had taught their sixth graders many codes during the year, including Morse code.
âWow! Iâm impressed,â Ms. Bishop said.
Frances and Richard Lockridge
David Sherman & Dan Cragg