capillaries in her nose; and beneath her chin lay several folds of soft grey flesh like the wattles of a hen. Her skin was soft and loose, where mine had always been taut and flush with health, and there was another thing, a thing you could not see in the mirror—a smell of sickness that enveloped her like the cheap perfume of an aged courtesan, a pheromone for death.
I did not know her, this old sick thing, nor did I cherish her company. They say that age and sickness come slowly on worlds like Avalon and Newholme and Prometheus; legends claim death no longer comes at all on Old Earth behind its shining walls. But Avalon and Newholme and Prometheus were far away, and Old Earth is sealed and lost to us, and I was alone on Lilith with a stranger in my mirror. And so I took myself beyond the manrealm, past the furthest reach of human arms, to the wet dimness of Croan'dhenni, where whispers said a new life could be found. I wanted to look into a mirror once more, and find the old friend that I had lost.
Instead I found more strangers.
The first was the painlord itself; mindlord, lifelord, master of life and death. Before my coming, it had ruled here forty-odd standard years. It was Croan'dhic, a native, a great bulbous thing with swollen eyes and mottled blue-green skin, a grotesque parody of a toad with slender, double-jointed arms and three long vertical maws like wet black wounds in its fragrant flesh. When I looked upon it, I could taste its weakness; it was vastly fat, a sea of spreading blubber with an odor like rotten eggs, where the Croan'dhic guards and servants were well-muscled and hard. But to topple the mindlord, you must become the mindlord. When we played the game of mind, I took its life, and woke in that vile body.
It is no easy thing for a human mind to wear an alien skin; for a day and a night I was lost inside that hideous flesh, sorting through sights and sounds and smells that made no more sense than the images in nightmare, screaming, clawing for control and sanity. I survived. A triumph of spirit over flesh. When I was ready, another game of mind was called, and this time I emerged with the body of my choice.
She was a human. Thirty-nine years of age by her reckoning, healthy, plain of face but strong of body, a professional gambler who had come to Croan'dhenni for the ultimate game. She had long red-brown hair and eyes whose blue-green color reminded me of the seas of Gulliver. She had some strength, but not enough. In those distant days, before the coming of Khar Dorian and his slavers’ fleet, few humans found their way to Croan'dhenni. My choice was limited. I took her.
That night I looked into the mirror again. It was still a stranger's face, hair too long, eyes of the wrong hue, a nose as straight as the blade of a knife, a careful guarded mouth that had done too little smiling.
Years afterward, when that body began to cough blood from some infernal pestilence out of the Croan'dhic swamps, I built a room of obsidian mirrors to meet each new stranger. Years pass more swiftly than I care to think while that room remains sealed and inviolate, but always, finally, the day comes when I know I will be visiting it once more, and then my servants climb the stairs and polish the black mirrors to a fine dark sheen, and when the game of mind is done I ascend alone and strip off my clothing and stand and turn in solitude, slow dancing with the images of others.
High, sharp cheekbones and dark eyes sunk in deep hollows beneath her brow. A face shaped like a heart, surrounded by a nimbus of wild black hair, large pale breasts tipped with brown. Taut lean muscles moving beneath oiled red-brown skin, long fingernails sharp as claws, a narrow pointed chin, brown hair like wire bristles cut in a thin high stripe across her scalp and halfway down her back, the hot scent of rut heavy between her thighs. My thighs? On a thousand worlds, humanity changes in a thousand different ways.
Massive boney head looking
Arnold Nelson, Jouko Kokkonen