fall do not hamper their comrades, who are preparing to welcome Adamas with huge chunks of rock. With cat-like agility he veers right and left, weaving his way through the deluge of falling boulders, which smash down with a terrific crack. He reaches the door unscathed, rips the satchel from his shoulder, and primes the crystal explosive. Automatically you start to count as he runs back through rubble and dead bodies. Six … seven … eight … He leaps, and as you count nine he clears the rampart and lands beside you, breathless and exhilarated.
Turn to 301 .
33
Your lightning-fast reactions save you from the deadly blade. But even before the dagger has blunted itself on the wall behind, Halgar pulls free the Bullwhip that he carries on his belt. He lashes out and the copper-studded whip snakes towards your unprotected face.
Halgar: COMBAT SKILL 24 ENDURANCE 30
Owing to the speed of his attack you cannot use a Bow or evade combat.
If you win the fight, turn to 145 .
34
You roll the dead Bhakish into the water and stare fearfully across the Hellswamp at myriad pairs of eyes gleaming coldly in the moonlight. A sudden movement in the water makes you recoil from the edge. Seconds later the scummy surface is whipped into a froth as the bodies are claimed by an unseen predator.
You and Jarel are unsettled by the encounter and you both spend a sleepless night cradling your weapons and waiting for the dawn: lose 2 ENDURANCE points.
Turn to 101 .
35
You stare deeply into the serpent's scarlet eyes and will the venomous creature to sleep. It begins to sway, and then gradually its jaws close and it buries its head in its coils, succumbing totally to your command.
Turn to 205 .
37
You have covered less than a mile when suddenly you hear the screams of men and startled horses coming from the darkness ahead. Cautiously you advance until you find yourself at the edge of a steep slope which descends to the site of an ancient quarry. Torchlight flickers at the centre of this wooded bowl, illuminating a grim and supernatural conflict.
Turn to 266 .
38
Beyond the curtained arch lies a cavern bathed in the flickering light of a log fire. Five men sit cross-legged around the fire, carving meat from a boar on a spit suspended over the flames, and swilling wine from a wineskin that is passed between them.
‘What have we here?’ says a man with mouse-like features, as you appear before them.
‘A Pathfinder, if I'm not mistaken,’ says another, wiping spilt wine from his chin. ‘Well, Pathfinder, what brings you to our camp?’
‘I come to seek the help of Sebb Jarel,’ you reply. ‘Which one of you is he?’
‘I am Jarel,’ answers the mouse-like man. ‘How can I aid you?’
If you have the Magnakai Discipline of Divination, turn to 157 .
If you do not possess this skill, turn to 275 .
39
You snatch the reins and wheel your horse around on its hind legs in one swift, elegant movement. The sergeant screams an order and his men lunge forward, hoping to stick you with their swords before your horse's forelegs return to the ground. But their attack is much too slow to catch a Kai master off-guard. Your horse regains its footing and you gallop through their shrinking ring of steel, barging aside two stout mountain ponies and leaving their riders sprawling in the dust.
The partisans give chase as you gallop headlong down a long and twisting hill track. You are beginning to outdistance your pursuers when your steed suddenly pitches forward and you are thrown head-first into a tangle of foliage. The dense undergrowth cushions your fall and you emerge unscathed, but your horse has been seriously injured. A deep pot-hole ensnared its foreleg and the limb is badly broken: the poor animal cannot go on. The partisans gallop into view and you are forced to abandon your crippled mount and escape on foot. With the angry cries of your pursuers growing ever louder, you curse your ill luck and run for the cover of
Dates Mates, Inflatable Bras (Html)