most powerful natural poison in all of Magnamund. In a few seconds your heart stops, and your paralysed body falls into the abyss. Your mission ends here.
If you win the combat, turn to 269 .
89
The Ice Barbarian shouts at you in a deep unnatural tone. You have been seen. Cursing your bad luck, you quickly unsheathe your weapon. Wheeling round, you see the Ice Barbarian pulling a lever in the far wall. Three snarling Doomwolves race out of a concealed archway and charge towards you. They attack you one at a time, and you must fight each of them to the death.
Doomwolf 1: COMBAT SKILL 15 ENDURANCE 24
Doomwolf 2: COMBAT SKILL 14 ENDURANCE 23
Doomwolf 3: COMBAT SKILL 14 ENDURANCE 20
If you win the combat, turn to 161 .
93
You struggle for nearly five agonizing minutes before your will completely drains away. You have become a mindless automaton. Unable to resist Vonotar's psychic commands to kill yourself, you throw yourself on the blade of the Sommerswerd.
Your life and your mission end here.
95
The intense cold and relentless buffeting of the cyclone quickly drain all your reserves of strength. A numbness sweeps over you as the Ice Demon claims your body for itself, eager to begin a new and powerful existence. For the creatures of Ikaya, and eventually all of Kalte, it is the dawning of a new and terrible age of tyranny, but one which you will not live to see.
Your life and your mission end here.
99
As you draw your mighty blade, a golden glow illuminates the darkness of the passage. The Helghast shrieks and steps back, its eyes glowing red with hatred and fear. It recognizes the power you wield, a power that can bring about its eternal destruction. In desperation, it attacks you with a powerful Mindblast. Unless you possess the Kai Discipline of Mindshield, you must lose 2 ENDURANCE points for every round of combat that you fight this creature. The Helghast is immune to Mindblast, but as one of the undead it is especially vulnerable to the Sommerswerd. Be sure to double all ENDURANCE points it loses due to the power of the Sommerswerd.
Helghast: COMBAT SKILL 22 ENDURANCE 30
If you win the combat, turn to 230 .
101
You are most fortunate that Baknar sleep long and deeply, sometimes for up to three days after a large meal. But you have now made sure this creature will never waken.
Leave the chamber and turn to 235 .
103
The following day, a strong wind rises from the north. Hour upon hour, it blows relentlessly into your face. The Ljuk ice shelf becomes a mass of twisted slabs of ice, jutting upwards at every angle. Progress is slow and difficult. By midday, you are shivering with cold; your lips are cracked and bleeding and the icy blasts have covered you with a thin film of snow.
You steer your sledge through a narrow passage at the edge of the ice shelf where it meets the Hrod Basin. Here you are sheltered from the wind, and for the first time today you can see ahead quite clearly.
Illustration VII —The three Baknar jump from the ice wall and land with a crash on the sledges.
Suddenly, shrieks from above warn you that you are not the only creatures seeking shelter here. Within seconds, three large Baknar jump from the ice wall and land with a crash on the sledges. Your fellow driver, Irian, is thrown against the ice and collapses unconscious. You are prevented from going to his aid by a hungry carnivorous Baknar. There is no hope of evading it; you must fight it to the death.
Baknar: COMBAT SKILL 19 ENDURANCE 30
If you win the combat, turn to 305 .
105
You have fallen over a hundred-and-fifty feet into a massive snow drift. You are shaken and winded but otherwise unharmed. It takes nearly half an hour to tunnel your way clear and when you finally stagger out of the powdery snow, you are astounded by the sight that greets you. A huge underground cavern spreads into the distance. Stalactites of crystal hang from the icy ceiling and the constant