unconsciousness. It is a sleep from which there will be no awakening.
Your life and your mission end here.
68
As the Ice Barbarian moves closer, he suddenly lets out a blood-curdling scream and lunges at your head.
Ice Barbarian: COMBAT SKILL 18 ENDURANCE 28
If you win the combat, turn to 186 .
71
You can sense that the Ice Barbarian child has a bone dagger hidden in his boot. He is trying to reach it so that he can attack you.
Forewarned by your Kai sense, turn to 320 .
72
You carefully examine the altar and the two black staves protruding from its surface. The cyclone continues to howl but while you carry the Firesphere, it will not advance towards the altar.
You notice that where the statue once lay, two stone buttons have risen from the surface.
Turn to 227 .
77
You recognize the pungent smell of distilled graveweed, a very powerful poison. Even the vapour is enough to make your head spin and your vision blur. Quickly you discard the broken glass and cover your nose with the sleeve of your jacket; you lose 1 ENDURANCE point due to the effects of the poisonous vapour.
Return to 10 and choose your next course of action.
78
Preparing yourself, you pull back the flap of the tent and quickly leave. The wind has become much stronger, and it whips the fine snow into small eddies, obscuring your vision. A shadow to your right betrays the Baknar as it lopes towards you. There is no time to evade its attack and you must fight the creature to the death.
Illustration V —A shadow to your right betrays the Baknar as it lopes towards you.
Baknar: COMBAT SKILL 19 ENDURANCE 30
If you win the combat, turn to 245 .
83
The Ice Barbarian mutants seem to be controlled by a hideous creature lurking in the shadows of a distant doorway. This monster resembles an abnormally large human head with two feet protruding beneath. It has no torso or limbs, but has a long reptilian tail with which to maintain its balance.
The Ice Barbarian mutants attack simultaneously, and you must fight them as one creature. They are immune to Mindblast. At the same time their strange controller is attacking you with its Mindforce. Unless you possess the Kai Discipline of Mindshield, you lose 2 ENDURANCE points due to this attack.
Ice Barbarian Mutants: COMBAT SKILL 18 ENDURANCE 24
If you win the combat, turn to 313 .
84
You notice that the Kalkoth has a blue triangle of stone on a chain around its neck. Suddenly you realize the significance of this strange amulet. Grabbing the blue stone, you race back to the fortress door and press it into the wall recess. It is a perfect fit. (You may record this Special Item as a Blue Stone Triangle which you wear around your neck.)
You become aware of a faint tremor running through the ledge on which you are standing, followed by the grinding noise of stone upon stone. The door opens, but it has only opened three feet when there is a loud crack, and it starts to close. Without a second's hesitation, you dive into the fortress and hear the massive door crash shut behind you.
Turn to 221 .
88
As the two-headed serpent slithers along the ledge, you can clearly see the open jaw of its second head and the yellow, curved fangs, dripping with venom. Peeling off your thick jacket, you wind it around your left forearm. You can now use your padded arm to shield yourself from one deadly head as you strike at the other. This creature is immune to Mindblast.
Illustration VI —The two-headed serpent slithers along the ledge.
Javek: COMBAT SKILL 15 ENDURANCE 15
If you lose any ENDURANCE points during this combat, do not subtract them from your ENDURANCE point total. Instead, pick a number from the Random Number Table . If the number you pick is 0–8, the Javek has sunk its fangs harmlessly into your padded arm, and you may continue the combat without losing any ENDURANCE points.
However, if you pick a 9, the fangs have punctured your arm. The venom of a Javek is the