were wrong and he did something to jeopardize the scrimshaw trade, his own future would be bleak. The soldiers of Luskan answered to the merchants, who were not quick to forgive errors that thinned their purses.
The Nightkeeper threw up his hands in defeat. “Go in, then,” he told the companions. “Keep to the wall and make your way down to the docks. The last lane holds the Cutlass, and you’ll be warm enough there!”
Drizzt studied the proud strides of his friends as they marched through the door, and he guessed that they had also overheard pieces of the conversation. Bruenor confirmed his suspicions when they had moved away from the guard towers, down the road along the wall.
“Here, elf,” the dwarf snorted, nudging Drizzt and being obviously pleased. “So the word’s gone beyond the dale and we’re heared of even this far south. What have ye to say o’ that?”
Drizzt shrugged again and Bruenor chuckled, assuming that his friend was merely embarrassed by the fame. Regis and Wulfgar, too, shared in Bruenor’s mirth, the big man giving the drow a good-hearted slap on the back as he slipped to the lead of the troupe.
But Drizzt’s discomfort stemmed from more than embarrassment. He had noted the grin on Jierdan’s face as they had passed, a smile that went beyond admiration. And while he had no doubts that some tales of the battle with Akar Kessell’s goblin army had reached the City of Sails, it struck Drizzt odd that a simple soldier knew so much about him and his friends, while the gatekeeper, solely responsible for determining who passed into the city, knew nothing.
Luskan’s streets were tightly packed with two-and three-story buildings, a reflection of the desperation of the people there to huddle within the safety of the city’s high wall, away from the ever-present dangers of the savage northland. An occasional tower, a guard post, perhaps, or a prominent citizen’s or guild’s way to show superiority, sprouted from the roofline. A wary city, Luskan survived, even flourished, in the dangerous frontier by holding fast to an attitude of alertness that often slipped over the line into paranoia. It was a city of shadows, and the four visitors this night keenly felt the curious and dangerous stares peeking out from every darkened hole as they made their way.
The docks harbored the roughest section of the city, where thieves, outlaws, and beggars abounded in their narrow alleys and shadowed crannies. A perpetual ground fog wafted in from the sea, blurring the already dim avenues into even more mysterious pathways.
Such was the lane the four friends found themselves turning down, the last lane before the piers themselves, a particularly decrepit run called Half-Moon Street. Regis, Drizzt, and Bruenor knew immediately that they had entered a collecting ground for vagabonds and ruffians, and each put a hand to his weapon. Wulfgar walked openly and without fear, though he, too, sensed the threatening atmosphere. Not understanding that the area was atypically foul, he was determined to approachhis first experience with civilization with an open mind.
“There’s the place,” said Bruenor, indicating a small group, probably thieves, congregating before the doorway of a tavern. The weatherbeaten sign above the door named the place the Cutlass.
Regis swallowed hard, a frightening mixture of emotions welling within him. In his early days as a thief in Calimport, he had frequented many places like this, but his familiarity with the environment only added to his apprehension. The forbidden allure of business done in the shadows of a dangerous tavern, he knew, could be as deadly as the hidden knives of the rogues at every table. “You truly want to go in there?” he asked his friends squeamishly.
“No arguing from ye!” Bruenor snapped back. “Ye knew the road ahead when ye joined us in the dale. Don’t ye be whining now!”
“You are well guarded,” Drizzt put in to comfort Regis.
Overly