required the player to pay a penalty. And if a player had a hand that totaled exactly twenty-three-a pure sabacc-he or she won the sabacc pot as a bonus. But what with random shifts that could unexpectedly change the value of cards from round to round, and other players coming up early, a pure sabacc was a lot harder to achieve than it sounded.
Sabacc was more than a game of luck. It was about strategy and style, knowing when to bluff and when to back down, knowing how to adapt to the ever-changing cards. Some players were too cautious, never betting more than the minimum raise even when they had a good hand. Others were too aggressive, trying to bully the rest of the table with outrageous bets even when they had nothing. A player’s natural tendencies showed through if you knew what to look for.
The ensign, for example, was clearly new to the game. He kept staying in with weak hands instead of folding his cards. He was a chaser, not satisfied with cards good enough to collect the hand pot. He was always looking for the perfect hand, hoping to win big and collect the sabacc pot that kept on growing until it was won. As a result, he kept getting caught with bomb-out hands and having to pay a penalty. It didn’t seem to slow his betting, though. He was one of those players with more credits than sense, which suited Des just fine.
To be an expert sabacc player, you had to know how to control the table. It didn’t take Des many hands to realize the Republic commander was doing just that. He knew how to bet big and make other players fold winning hands. He knew when to bet small to lure others into playing hands they should have folded. He didn’t worry much about his own cards; he knew that the secret to sabacc was figuring out what everyone else was holding … and then letting them think they knew what cards he was holding. It was only when all the hands were revealed and he was raking in the chips that his opponents would realize how wrong they’d been.
He was good, Des had to admit. Better than most of the Republic players who passed through. Despite his pleasant appearance, he was ruthless in scooping up pot after pot. But Des had a good feeling; sometimes he just knew he couldn’t lose. He was going to win tonight … and win big.
There was a groan from one of the miners at the table. “Another round and that sabacc pot was mine!” he said, shaking his head. “You’re lucky you came up when you did,” he added, speaking to the commander.
Des knew it wasn’t luck. The miner had been so excited, he was twitching in his seat. Anyone with half a brain could see he was working toward a powerful hand. The commander had seen it and made his move, cutting the hand short and chopping the other gambler’s hopes off at the knees.
“That’s it,” the miner said, pushing away from the table. “I’m tapped out.”
“Looks like now’s your chance,” Groshik whispered under his breath as he swept past to pour another drink. “Good luck.”
I don’t need luck tonight, Des thought. He crossed the floor of the cantina and stepped over the nanosilk rope into the ORO-controlled gaming room.
Chapter 3
Des approached the sabacc table and nodded to the Beta-4 CardShark dealing out the hands. ORO preferred automated droids to organic dealers: no salary to pay, and there was no chance a wily gambler could convince a droid to cheat.
“I’m in,” he declared, taking the empty seat.
The ensign was sitting directly across from him. He let out a long, loud whistle. “Blast, you’re a big boy,” he shouted boisterously. “How tall are you-one ninety? One ninety-five?”
“Two meters even,” Des replied without looking at him. He swiped his ORO account card through the reader built into the table and punched in his security code. The buy-in for the table was added to the total already owing on his ORO account, and the CardShark obediently pushed a stack of chips across the table toward him.
“Good luck,