time loosened and he had a glimpse into Bal’demnic’s future. Embroiled in a multifronted war, a galactic war, in part because of its rich deposits of cortosis, but more as a pawn in a convoluted game, the subservient Kon’me turned against those who had mastered them for eons …
Lost in reverie, Plagueis almost failed to notice that a massive breakwater now followed the curve of the beach. Stone jetties jutted into a broad, calm bay, and behind the wall a city climbed into a surround of deforested foothills. Kon’me of both classes were about, but interspersed among them were offworlders of many species, most from neighboring star systems but some from as distant as the Core. The spaceport formed the city’s southernmost outskirts, made up of clusters of modular buildings, prefabricated warehouses and hangars, illuminated landing areas for cargo and passenger ships. To a being unfamiliarwith isolated worlds, a tour through the spaceport would have seemed closer to time travel, but Plagueis felt at home among the cubicle hotels, dimly lighted tapcafs, and squalid cantinas, where entertainment was costly and life was cheap. Raising the cowl of the robe over his head, he kept to the shadows, his height alone enough to draw attention. With security lax he was able to circulate among the grounded vessels without difficulty. He ignored the smaller, intersystem ships in favor of long-haul freighters, and even then only those that appeared to be in good condition. Muunilinst was several hyperspace jumps distant, and only a ship with adequate jump capability could deliver him there without too much delay.
After an hour of searching he found one to his liking. A product of Core engineering, the freighter had to be half a century old, but it had been well maintained and retrofitted with modern sensor suites and subspace drives. That it bore no legend suggested that the ship’s captain wasn’t interested in having the ship make a name for itself. Longer than it was wide, LS-447-3 had a narrow fantail, an undermount cockpit, and broad cargo bay doors, which permitted it to take on large freight. With the registry number stored in his comlink, Plagueis angled his way to the spaceport authority building. At that time of night the dilapidated structure was all but deserted, save for two thick-necked Kon’me guards who were sleeping on duty. Loosening the robe’s sash to provide ready access to his lightsabers, Plagueis eased past them and disappeared through the main doors. Faint light from unoccupied offices spilled into the dark hallways. On the second floor he found the registrar’s office, which overlooked the largest of the landing zones and the silent bay beyond.
A comp that had been an antique twenty years earlier sat atop a desk in a smaller private office. Plagueis placed his comlink alongside the machine and an instant later had sliced into the spaceport control network. A search for the freighter revealed that it did indeed go by a name—the Woebegone —out of Ord Mantell. Scheduled to launch the following morning, the ship with her crew of eight, including one droid, was bound for several worlds in the Auril sector, carrying cargos of fresh sea life. According to the manifest, the cargo had already cleared customs and was housed in a refrigerated hangar awaiting transfer to the ship. The good news was that the Woebegone ’s ultimate destination wasIthor, on the far side of the Hydian Way. A side trip to Muunilinst, therefore, might not strike the crew as too great a detour.
Plagueis called up an image of the freighter’s captain, whose name was given as Ellin Lah. Opening himself fully to the Force, he studied the image for a long moment; then, exhaling slowly, he stood, erased all evidence of his technological intrusions, and returned the comlink to his robe’s inner pocket.
The Woebegone had been waiting for him.
3: WOEBEGONE
Plagueis’s instincts about Bal’demnic were correct. The planet’s rugged