enough, you got hit with an extra assignment on top of the stunning amount of homework the Oakhurst faculty already assigned.
Burke grinned a little at her comment. “So anyway, what I know is, if a Destiny appears in your ring, it means your future is pretty much set. Fixed. Unchangeable.”
“It’s not always good,” Muirin said, her face unreadable. “Trailer Trash had a Destiny.”
“Trailer Trash” was Muirin’s cruel name for Camilla Patton—one of the victims of the Wild Hunt. “She showed me once. She thought it meant she was going to turn into a wolf. Stupid b—”
“Hey, look,” Loch said, interrupting Muirin—probably on purpose. “My ring’s already starting to turn!”
Sure enough, the pale blue was starting to change. Right now it was a pale greenish color: Loch’s main Gifts came from the School of Air, so his stone would probably turn as yellow as Muirin’s was.
Spirit looked down at her own ring. The stone remained a cool, serene blue.
TWO
It took Muirin about half an hour to wolf down three heaping plates of gooey sugary treats. On her last trip back to their table she brought two more plates heaped so high with brownies and chocolates that Spirit was amazed they didn’t spill. It was obvious Muirin was settling in for the long haul, and with good reason: You couldn’t take anything out of the Refectory—though you could eat as much as you wanted while you were here—so most of the other kids were hanging around, too. Spirit didn’t have any appetite for the desserts, but the chance to mainline as much Diet Pepsi as she wanted was too good to pass up.
When Addie said she wanted to try out her new Monopoly game, it didn’t take much coaxing for her to get all of them to agree to play, because really, it was a game with them Addie wanted for Christmas, not the set itself. Addie chose the Moneybag token (with a faint smirk), and Loch chose the Top Hat (with an ironic bow). Burke chose the Race Car (he was from Indianapolis, home of the Indianapolis 500), and Muirin (surprisingly) chose the Scottie Dog. Spirit didn’t care what piece she picked, so just reached in and grabbed one at random. It turned out to be the Cannon. I wish I did have a cannon, she thought with irritation. I’d blow up Oakhurst. Unfortunately, that wouldn’t really solve anything. She tried to concentrate on the game, but her mind kept wandering—and not to good places. She was just as glad she’d taken her new ring off again—Loch hadn’t, and he kept looking at it with an expression of pleased wonder that was kind of sick-making. She wondered if Loch would find a “Destiny” in his stone when it finished changing color. Hearing about them had absolutely creeped her out.
And at least part of what creeped her out was that no one else seemed creeped out. She wouldn’t have known if the other kids were—from what Burke had said, you weren’t even supposed to know what a “Destiny” was until your Senior Year here—but even her friends just seemed to shrug the whole idea off.
That wasn’t all they were shrugging off, either. They’d defeated the Wild Hunt three days ago . They should still have been trying to deal with their very-near-death experience at the cadaverous claws of a collection of ghosts, demons, and—oh yeah—evil elves. She certainly was! She’d had nightmares about the battle in the snow every single night. But from the way the other four acted—and everything they said—it was as if that fight had happened three years ago, not three days ago. And that was just crazy.
She wanted a break. Needed a break. They’d taken on one of the nastier things in Celtic mythology—and won—and an all-expenses-paid month in Disney World—anywhere but here!—was the least of the things she would have liked as a follow-up. But she had the horrid feeling that things were only going to get worse from here on in. And fast.
So … get a break? Shoot, she hadn’t even gotten enough time
J. S. Cooper, Helen Cooper