it didnât exactly kill at the box office and isnât part of anyoneâs twentieth-century film canon, though it pulled down a handful of foreign awards. But most moviegoers probably have a film or two filed away in the âhated it but canât stop thinking about itâ category, catalogued thus not because of any intrinsic merits or demerits, but because it cuts too close to home. It tells you something about yourself youâd rather not know, or something about the world you donât want to accept. If I say that the storyline of House of Games involves an overly cerebral woman spying on a bunch of sleazy but sexy men and then getting her comeuppance, possibly you can see why House of Games would be a movie that makes me nervous.
A deeply repressed psychiatrist, Margaret Ford is the author of a pop-psychology bestseller, Driven: Compulsion and Obsession in Everyday Life . Thereâs something off-putting about her from the minute she strides into the frame: with her barbershop coif, stubby nails, no-nonsense gait, and boring businesslike suits, sheâs denuded of all the conventional attributes of femininityâasexual or mannish, take your pick. Worse, sheâs so humorlessâwhen she smiles, only her mouth moves; the rest of her face is immobile. As played by Lindsay Crouse in a stiff, stagy, mannered performance, itâs like watching an articulate piece of wood. (As it happens, Crouse was married to writer-director Mamet at the time the movie was made; they divorced three years later. If the way he directed her in this role wasnât one of the grounds, it should have been.) Dr. Ford needs you to be aware of her elevated place in the worldâyou see it in the hoity-toity way she brandishes her professional competence, which is irritating. Then there are the small hypocrisies: supposedly an expert on compulsion, sheâs a workaholic and a chain smoker herself, obsessively scribbling data about her patients in notebooks while trailing Freudian slips behind her like a piece of toilet paper stuck to a shoe. âPhysician, hear yourself,â you want to say.
But it wouldnât help. This lady shrink is such a stranger to her own desires that sheâs lured into acting out her own humiliation in an elaborate con game orchestrated by an ensemble of charismatic con men whose perfect understanding of the female unconscious lets them play her like a jukebox. It doesnât help that sheâs the least self-knowledgeable shrink on the planet, which isâthough I am not any sort of shrink myself and would even agree that your average psychotherapist is not, as a matter of course, exactly neurosis-free or especially self-acuteâa joke I take to heart nonetheless. In fact, the movie accrues many such jokes at its protagonistâs expense. Consider the overabundance of vehicular symbolsââFord,â âDrivenâ¦â from which an automotive-age Freud would likely deduce a condition of being stuck, stalled, fixatedâthus compelled and doomed to neurotic suffering. Which is, indeed, the small jest that motors House of Games .
Things first start to go south when one of Fordâs patients, Billy, a compulsive gambler, pulls a gun and threatens to shoot himself in the middle of a session. Ford coolly bargains with him: âGive me the gun, and I will help you,â she says confidently. âYou donât do dick, man, itâs all a con game, you do nothing,â he taunts. Nevertheless, a suddenly docile Billy hands over the gun along with a challenge: he owes twenty-five grand he doesnât have to a guy named Mikeââthe Unbeatable Gambler, seen as Omniscient,â according to Fordâs notesâand theyâre going to kill him if he doesnât pay up the next day.
âGive me the gun and I will help youâ is the first of a series of exchanges Margaret Ford enters into with men, exchanges that take the form: