take his hand.
Dekker moved back against the wall, beside the clock, as far from the other boy as possible. âWhat have you done with my sister?â
Cobb opened the shoebox and took out a green plastic soldier. âI know you think youâre too old for these toys, but I still love them. Riley had them in her pack.â He whittled the soldierâs arms with the knife until they were sharp points. He bent down and set it on the cellar floor, then took another one out of the box and started again. âI was so lonely trapped in Nightside, I was starting to forget what it was like to play. Until you wound the Nightclock and left your sister for me.â
âListen, freak,â Dekker said, âtake me to Riley right now, or Iâllââ
Cobb stood up and pointed the knife at Dekker. âOr youâll what? You didnât like her much anyway. Why donât you think of me as the brother you always wished for?â
Cold sweat trickled down Dekkerâs back. Everything about the other boy filled him with fear, and he shook his head. âNo. I need to find her.â
Cobb stopped carving the soldier, as if thinking. âIâll make you a deal. Since you wonât stay with me, why donât we play a game instead? Remember I wanted to play Finding Things? Thatâs a great game. Iâll even follow the rules. If you win, you get to ask me a question, and I have to answer it.â
âSo I could ask you how to get out of here?â
âOf course.â
âWhat happens if you win?â
Cobbâs sharp teeth gleamed. âI suppose youâd have to stay here in Nightside. Thatâs not too much to ask, is it? I do so love to play.â
Dekker felt his stomach churn, knowing he had to accept. âAll right, deal. But if I win, you have to leave Riley alone too.â
âIf I win, she will remain in Nightside.â
âFine.â I have to win. Thereâs no way Riley can stay with this guy.
âDone! The Nightclock can be our witness. Once we swear on it, the dealâs binding.â Silent as a shadow, Cobb slipped over to the grandfather clock. He pointed to the clock face. âHereâwe grab the skull together and give it a turn. Then we can start the game.â
âI donât know,â said Dekker. âAunt Primrose said it was dangerous to mess with that thing.â
Cobb made a face. â âAunt Primrose said it was dangerous.â Poor baby. Letâs not play then. I guess Riley will stay lost forever.â
âOkay, fine,â said Dekker. They both grasped a side of the skeletal face. It felt like touching a frozen piece of metal in winter with his bare hand. Dekker tried to pull away, but his hand was stuck to the skull, as if magnetized. Cold snaked up the veins in his arm. He glanced at Cobb and saw, to his surprise, that the other boy was struggling to free himself from the skull too.
Cobb gasped. âIt hurts! What have you done?â
âMe? I didnât do anything!â Dekker put one foot on the clockâs base and pushed, but it was no use. His whole arm was throbbing, and he could smell something burning. Then the clock tolled rapidly, one bong after another, and both boys fell to the floor as the cellar throbbed with the vibration.
As the sound died away, Dekker staggered to his feet and looked at his hand. A dark, misshapen blotch was starting to form where his hand had been frozen to the skull.
Cobb stared at his own hand, his black eyes wide. His eyes narrowed. âWhat did you make it do?â
Dekker backed away, palms forward in protest. âI donât even know what the Nightclock is.â
Cobb sneered. âStupid Daysider. Nightclocks mark the passage between Dayside and Nightside, for the living and the dead. This is the dead side, for the night things. There are clocks in different parts of the world to govern the traffic in those places. This oneâs
Peter Matthiessen, 1937- Hugo van Lawick