War of the Wizards

War of the Wizards Read Online Free PDF Page B

Book: War of the Wizards Read Online Free PDF
Author: Joe Dever
Tags: Fiction, Fantasy, Magnamund, Grey Star the Wizard
scowls and takes a step back.
    ‘So you think the Moonstone is enough to defeat me do you? You forget the need for a mighty hand to wield it. Are you mighty, Grey Star?’
    Shasarak's words strike you like blows but you do not fail in your resolve. Effortlessly, Shasarak drains 1 WILLPOWER point and 1 ENDURANCE point from your body. You stagger as the life-force is dragged from you.
    ‘You see?’ Shasarak sneers.
    If you wish to shield yourself with the Moonstone's light, turn to 92 .
    If you wish to strike Shasarak with the Moonstone's light, turn to 190 .

War of the Wizards
by Joe Dever and Ian Page
    22
    At the cost of 2 WILLPOWER points, you fire into the demon ranks. Two fall dead instantly and the rest scatter with howling shrieks and bestial cries. You turn and run, Tanith at your side. Your attack has bought you time to try to escape the overwhelming number of demons.
    Turn to 89 .

War of the Wizards
by Joe Dever and Ian Page
    23
    Bathed in the radiant aura of the Moonstone's protection, you continue the journey east. You top a rise and look down its gentle slope. Ahead, you can see a sparkling river. With a cry of joy, you and Tanith run towards it. At the water's edge you both drop to your knees to drink. Scooping up great mouthfuls of the cool water, you quench your raging thirst. You are on the banks of the Dolani River. Tanith tells you that its source is to the northeast, in the Kashima Mountains. Its southerly course leads to Lake Dolani, which she guesses to be at least thirty miles away. The river is too wide and deep to be crossed here, although it is likely to be narrower and shallower further upstream. At this point the light of the Moonstone, which you laid on the ground beside you before beginning to drink, starts to flicker as the power of your incantation fades. Suddenly Tanith cries out.
    ‘Grey Star!’ she screams. ‘We are attacked!’
    Illustration II —Four fearsome creatures mount the rise.
    You snatch up the Moonstone and spin round. Four fearsome creatures have mounted the rise behind you. As you watch, they rush towards you, coming to a cowering halt within twenty paces of you both. Afraid of the fading aura of the Moonstone as the light decreases, each takes another shambling step towards you. They are ghastly, malformed creatures, each with a different misshapen form. These are demons summoned long ago by the Wytch-king Shasarak to conquer the people who once inhabited the Lissan Plain. Having fulfilled their purpose, they were left to roam the plain by Shasarak. The leading demon — the largest — takes another step forward, its glistening green skin and toad-like features reflected in the dull light of the setting sun.
    If you wish to continue the necromantic incantation of protection that has almost faded from the Moonstone, turn to 35 .
    If you prefer to launch a long-range attack at the leading demon with your Wizard's Staff, turn to 65 .
    If you wish to wait to see what the demons will do, turn to 93 .

War of the Wizards
by Joe Dever and Ian Page
    26
    You focus your will on the stone fabric of the bridge, using 2 WILLPOWER points. With a thunderous explosion, it collapses into rubble and falls into the waters below.
    Turn to 75 .

War of the Wizards
by Joe Dever and Ian Page
    27
    Instantly you make a dash in the opposite direction. With a murderous howl, the pack chases after you. They are hot on your heels, and within moments you are caught and dragged to the ground.
    You have failed in your quest and your adventure ends here.

War of the Wizards
by Joe Dever and Ian Page
    28
    The demon opens its mouth and bares a tangle of fanged teeth. It lunges at you, and, as you swerve to receive its attack, you realize that your back is undefended against the other three demons. However, you must fight the toad demon first.
    Toad Demon: COMBAT SKILL  17    ENDURANCE  16
    You may only evade combat if you have lost less ENDURANCE points than your enemy in the first round of
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