Video Game Recruiting (Corporate Marines Book 1)

Video Game Recruiting (Corporate Marines Book 1) Read Online Free PDF Page B

Book: Video Game Recruiting (Corporate Marines Book 1) Read Online Free PDF
Author: Tom Germann
years.
    The new gaming centre announcement disappeared without anyone noticing.
    The day after that, the first ads hit the feeds and people went nuts. Soldiers in robotic power suits were gunning down horrific aliens that had robotic assistants that looked familiar to most of the people on Earth. The fact that the two “players” were world-renowned male and female heartthrobs Sammy O and Tina Critta pushed the feeds viral. Any commentary on Tina’s armour being more a thought than any real substance that would stop a bullet meant nothing. Poster sales went through the roof, and footage was viewed billions of times.
    Five days later, the Corporation announced that Net personality Billy Banger would be the first gamer, along with Sammy and Tina and one other contest winner. The news sent North Am crazy. There were entrants from across the world, and Tina had more marriage proposals than the servers could handle.
    The winner was announced three days before the first centre was to open. Janice Harder from Canada won.
    The day the centre opened, the four walked in to play a game. When they came out, they were famous. Janice had multiple offers for a movie trilogy based on the game. Billy, Sammy, Tina and Janice were bailed out by the Corporation after a three-day binge across the U.S. Billy was famous for wearing an orange tuxedo in every photo during that binge.
    As a Net personality, Billy had passed success and become a superstar. He was the new announcer of all things gaming for the Corporation. The kids loved him, and he was only fifteen.
    Three months later, the rest of the gaming centres opened around the globe to positive reception. It was a cheap game to play compared to other virtual games out there, and the side effect of the new systems was that you had to be fit to carry all the gear and succeed.
    Within six months of the first gaming centre opening, there was a 3 percent drop in obesity rates across North Am. Gym memberships were increasing and there were competitions announced to create a global ranking system for one of the best games ever created.
    All during this time, dedicated AIs were running search and evaluation programs and improving the performance of the game. Other gamer data was collected and profiles were created on new gamers.
    It was estimated that 60 percent of the youth in the world would be playing this game within five years. The other 40 percent had no access to the gaming centres.
    The AIs collected their data and created at database, which grew exponentially. Potential candidates were identified, but the data was not yet sufficient to submit.

Chapter 8
Game 1
    P rocessing data. The subjects are working well together and are aware of what is going on. Subjects have clearly been through previous missions and are not new. This is evidenced by the rapid assault and immediate shifting to a spearhead position on the advance. The few defenders that were on guard are down, and other forces are being reorganized for more effective counter of the assault. Automated defences will be activated as an additional hindrance.
    Data will continue to be gathered and evaluated.
    My weapon is up and I’m covering my arc. I’ve got Jeff on the left and Steve on the right. Tina is covering our six and we are moving fast. The corridor is wide and gives us lots of space to move, but not a lot of room for dodging. The timer is running down and if we don’t move fast, the device will trigger and it’s game over. We started fast and took the enemy by surprise.
    The second we hit the ground from the assault shuttle right outside the massive alien command centre, we were moving. We all ducked and Tina launched six short-range missiles, blowing a large hole next to the front door and popping their defenses. She also blew the security force that was on duty there to bits.
    We still have over eight minutes to get to the objective and destroy it, taking out as many of the enemy as possible so that the main planetary
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