The Shadowhunter's Codex
you become part of a tradition joining Shadowhunters across hundreds of years; our gear has remained basically unchanged since modern textile methods came into being.
Battle gear is crafted of a well-processed black leather, created by the Iron Sisters in their Citadel, stronger than any mundane leather and capable of protecting the skin from most demon venoms while still allowing for swift and free movement. Nephilim on regular patrols or similar excursions may choose to wear only the basic gear, but those preparing for battle will often add bracers and greaves, traditionally of electrum (see “ Materials ” ). Both the gear and accessories such as bracers are typically Marked, both with runes of protection and strength and with more decorative symbols. These might include family crests, Marks commemorating battles, names of angels invoked as protectors, and so on.
The standard Shadowhunter gear involves, for both men and women, simple flat-soled shoes and sturdy, closely fit trousers. For most of Nephilim history gear differed between men and women—men would wear with the above a closely fit waist-length shirt and sometimes a jacket, whereas women would wear a long belted knee-length tunic. This tunic was always a less practical choice, and was worn historically to maintain the standards of modesty and decorum that were required of women as they moved through mundane society. In the past fifty years or so, the use of this tunic has faded in favor of more unified, unisex gear worn by male and female Shadowhunters alike.
THE PROBLEMS OF TRADITIONAL ARMOR
Many new Shadowhunters through the years have arrived at their first day of training proudly clad in their family’s ancestral plate armor, as if they were going off to fight the Hundred Years’ War. (Obviously this problem was at its worst during the actual Hundred Years’ War.) In truth this kind of heavy armor is not very useful to Nephilim; standard fighting gear is preferred, and the specifics of the gear are less important than one’s weaponry. The mundane world went through a complicated “arms race” through the Middle Ages regarding armor. Both weapons and armor gradually improved in effectiveness, with new weapons designed to pierce armor, and then new armor designed to withstand those weapons. Armor reached its apex with a somewhat ridiculous full suit of steel intended to stop a blade or an arrow, and became rapidly irrelevant with the advent of artillery and firearms in mundane warfare.
Shadowhunters never participated in this silly exercise. First, Shadowhunters have always, by necessity, prioritized such attributes as freedom of movement, detailed assessment of the environment, and swiftness over raw strength of material, and as a result were rarely tempted by heavier, bulkier armor. Second, the fact is that mundane armor is designed to protect the wearer from the attacks of other mundanes. We, on the other hand, frequently face foes who wield magic, and who might on any given day attack us with fire, with excoriating acid, with bolts of demonic lightning, with venoms and poisons of all kinds. We know of no material—including adamas —that can keep a Shadowhunter safe from all of the devices at the disposal of our demon foes. We therefore have always had to learn to avoid harm by our wits and reflexes, since no amount of steel covering our bodies would truly keep us safe.
    THE EVERYDAY CARRY
Shadowhunters do not typically travel heavily loaded with equipment. What they take with them on patrols or investigations must not slow them down very much, or compromise their agility. Thus they typically prefer small tools, lightweight and easily kept in a pocket. Most Shadowhunters will find a set of tools that they will take with them everywhere; it is worth some time considering what tools you find useful to keep on hand. Some common tools are here suggested, and described in detail where necessary.
TYPICAL SHADOWHUNTER EQUIPMENT
—Gear
—Primary
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