yourself for the task of finding a means of escaping from this desolate place. But firstly you must recover the two Lorestones that fell into the Shadow Gate shortly before you.
If you possess the Magnakai Discipline of Divination and have reached the Kai rank of Tutelary or higher, turn to 145 .
If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 297 .
21
Your Arrow is well aimed and deadly effective. It enters the creature's mouth, skewers its heart, and sends it spinning wildly into the trees amid a spray of foul green blood. Without waiting to discover if it was the only one of its kind, you shoulder your Bow and hurry away from the clearing.
Turn to 138 .
23
‘I perceive much in your character that pleases me, human. You possess inner strength, honour, and a fiery courage uncommon among the mortals of Aon. Were it not for these traits I would have no hesitation in ridding myself of you, for I will not tolerate the weak and untrustworthy in my realm.’
He pauses for a moment and gazes fixedly at the shapes swirling near the centre of the room. ‘I have looked into your mind and the reasons why you are here in the Daziarn are now known to me. The quests and struggles of Magnamund are of no significance to the Shining City, but there are those of this world who would rejoice to learn that the last of the Kai is here, if only to seek you out and destroy you. For this reason you must leave Yanis. But I shall not send you away without guidance, for you have my respect and I shall help you all I can.’
Turn to 122 .
27
As you look down from the parapet you are greeted by a stirring sight. Lorkon Ironheart's army is surging into Tolakos, transforming the chaos-choked grounds into a raging battlefield. At their head you see Lorkon, his silver armour and scarlet cloak tarnished with black blood, striking at the enemy with blurring speed and deadly accuracy. He leads a massive wedge of Meledorian warriors whose faces and armour are painted with magical runes to ward off the creatures of chaos. The Agtah melt before them, like ice before a fire, and flee in panic to the dark safety of the Nahgoth. The Meledorians give a rousing cheer of victory to speed the enemy's retreat. But their jubilant cries are soon stifled when, from the depths of the forest, they are answered by a thunderous roar.
Illustration I —The Agtah flee in panic before the fierce onslaught of Lorkon Ironheart's army.
Turn to 40 .
29
Drawing on your Magnakai power you will the beam to move while simultaneously pushing it back into position with your feet. Slowly the thick timber inches towards its bedding but, as it is about to drop snugly into place, your concentration is broken by the sound of a quiet, snickering laugh.
If you have the Magnakai Disciplines of Divination
and
Huntmastery, turn to 92 .
If you do not possess
both
these skills, turn to 316 .
30
The ghostly spirit-shapes possess the faces of every enemy you have ever slain. They twist and contort beneath your gaze, their empty eyes burning with cold blue flames as they return your stare. You press your fists to your eyes and scream in an effort to block out this haunting nightmare, but to no avail. It saps your strength and numbs you to the bone: lose 5 ENDURANCE points.
Turn to 175 .
31
A thick, sinuous tail whips out from the rear of the creature's scaly body and slams into the cavern wall above your head, gouging a deep furrow in the friable rock. Before it can lash out a second time you unsheathe a hand weapon and strike at its vulnerable eyes.
Khozinda: COMBAT SKILL 32 ENDURANCE 48
If you win the combat, turn to 245 .
34
You race back across the graveyard and charge headlong into the three creatures blocking the entrance. They bellow and growl as your first blows find their way between their plates of armour. Quickly they retaliate by lashing at you with their long, suckered tentacles. Their attacks are ill-aimed