healthy specimens of the pure human genotype; what a difference from the sordid squalor and decay of Gormond!
In Gormond, the streets and walkways were naught but rude rocks pounded into the earth with hammers, on which one might expect to find the foulest of ordure and muck. The streets of Ulmgarn were paved with smooth, perfectly maintained concrete, and the walkways, too, were of concrete artfully decorated with inlaid glazed bricks in yellow, gold, and green, and both were spotless.
In Gormond, the ordinary buildings were of sheet metal and timber, and the larger ones of unadorned poured concrete. Here the ordinary buildings were of glazed brick in a multitude of colorful hues, set off with lushly modeled wooden facings; the more majestic edifices were of rich, dark, polished stone, embellished with ornate brasswork facades and heroic statuary. Swarming on the streets of Gormond was a mongrel horde of Blueskins, dwarfs, Eggheads, Parrotfaces, Toadmen, countless other varieties of pure mutants and mongrelized crosses, and human-mutant hybrids; a random collection of bits and pieces of dozens of different species cobbled together piecemeal and dressed for the most part in reeking rags. In grand con-32
trast, the streets of Ulmgarn were graced by fine specimens of true humanity wherever the eye might fall: tall fair men with blond or brown hair, blue or green eyes, and all their parts of the proper order and in the right places, handsome women of the same coloring and config-uration, and all dressed in a rich variety of garments of leather, nylon, linen, and silk, furs and velvets, adorned with silver and gold jewelry and many-colored em-broidery.
The whole generated a psychic aura of genetic and somatic health, a spirit of racial purity and high civilization, that uplifted Feric's soul and overwhelmed him with gratitude for and pride in his genetic good fortune. These beings were the crown of creation—and he was one of them!
Squaring his shoulders, Feric set off down the street in search of a meal, and thence to the roadsteamer station, for he planned to set off for the great southern Helder metropolis of Walder which lay just north of the Emerald Wood directly after an early dinner. There, in the second grandest city in the fatherland, he would perhaps tarry a while before traveling further to the capital of Heldhime, deep in the heart of the industrial center of Heldon. Surely his destiny lay in one or another of the great metropolises of the High Republic, rather than in the towns bordering the Ulm or the Emerald Wood.
Feric sauntered past shops offering all manner of riches and wonders. Here were stalls offering the bounty of the land, and shops purveying the finest of clothing for men and women. On Bridge Way, one could purchase the latest and most carefully crafted mechanical and electrical devices: steam engines for the home and the slave mechanisms they powered—clothes washers, wood-working tools, grain mills, pumps and winches of every conceivable sort. Other emporiums offered richly carved furniture, outer garments of leather or synthetic rubber of the highest quality and gloss, paints and turpentines, medi-cines and remedies famous even in Borgravia for their potency—every manner of civilized product one might imagine or desire.
Scattered among these shops were sundry eating houses and taverns. Feric paused outside several of these in turn, sniffing the aromas which wafted out into the street and observing the clientele. Finally, he selected a large tavern called the Eagle's Nest, which was housed in a red brick 33
building whose facade was embellished with painted scenes from the Blue Mountains. The central motif expressed in graphics the legend written above it: a large black eagle landing on its nest atop a snowcapped mountain. The doors to the tavern were opened wide, the smells drifting through them were pleasant enough, and from within came the vague sounds of some sort of fervent discussion.