The Chasm of Doom

The Chasm of Doom Read Online Free PDF

Book: The Chasm of Doom Read Online Free PDF
Author: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
his words. But the events of the last few days confirm my worst nightmare. He speaks the truth!’
    As the dreadful significance of the prophetic verse begins to chill your spine, your thoughts are broken by the shrill blast of a war-horn. Captain D'Val strides over to an arrow slit in the wall and looks out across the desolate plain. As he turns to speak, his face is ashen grey. ‘The bandits — they're launching an attack!’
    If you possess Captain D'Val's Sword, turn to 327 .
    If you do not possess this weapon, turn to 289 .

60
    Your Kai sense reveals that the right tunnel is a dead end. Anxious not to get trapped by your pursuers, you turn and run into the left tunnel.
    Turn to 199 .

62
    The bandit springs to his feet and attacks you with his mace. Deduct 2 from your COMBAT SKILL for the first 3 rounds of combat, as you are now lying on the ground. You cannot evade the combat and must fight the bandit to the death.
    Bandit Warrior: COMBAT SKILL  17    ENDURANCE  24
    If you win, turn to 148 .

65
    As you tread on the fungi, the pink flesh splits releasing clouds of spores into the tunnel. They fill your eyes and nostrils. You cannot breathe. Blindly you stagger forward until you are clear of the fungi, but as you emerge from the cloud of spores, you are confronted by another peril. A host of hideous, bat-winged reptiles are flying towards you, their scaly hands grasping jagged pieces of stalagmite. You cannot evade combat and must fight them all as one enemy.
    Tunnel Fiends: COMBAT SKILL  20    ENDURANCE  10
    If you win the combat, turn to 298 .

66
    You land and roll forwards. The Vassagonian leaps after you, hoping to deliver a killing blow before you can rise, but he does not realize he is fighting a Kai Lord. You strike him in mid-air, and he is dead before he hits the ground.
    D'Val runs past to your left. He leads a dozen of his best swordsmen in a countercharge, driving the enemy back to the barricade. None escape alive. Those who survive D'Val's swordsmen are cut down by his archers as they run across the plain. But the shout of victory has barely died away when you are faced by another formidable attack.
    Turn to 124 .

71
    As the warrior falls dead at your feet, you turn to rally your men. To your horror, you see three of them lying spread-eagled on the stairs, killed by crossbow bolts. The other man is wounded and surrounded by the enemy. As more guards flood into the chamber, he shouts in desperation, ‘Flee, my lord. Escape while you still can.’

    No sooner have his words echoed through the hall than a sword blade pierces his heart. You turn and run towards a distant door where a tunnel disappears towards the north. Slamming the door you draw its bolt. As you race along the dusty tunnel you pray that the door will hold and keep your pursuers at bay.
    Turn to 348 .

72
    The flat Wildlands offer no cover in which to hide from the bandit horde. You know that if you are to avoid combat with an enemy which vastly outnumbers you, you must split up your company and try to outrun them.
    You detach a troop of ten rangers to follow you and send the remainder off towards the west, in the hope that they may lure the bandits away to the Durncrag Mountains.
    With one last glance at the enemy, you lead your ten rangers on a deadly race along the Ruanon Pike.
    Turn to 211 .

78
    As you approach they slip back their hoods to reveal two smiling faces. They seem relieved to have made friendly contact in the middle of this inhospitable wasteland. Neither of them speaks, but they remove amulets from around their necks and offer them as some kind of identification. The small wooden fish hanging on the neck-chains are symbols of a Holy Order known as ‘The Redeemers’, a silent order of pilgrims devoted to a lifetime of prayer and the study of the healing arts.

    One of the pilgrims hands you a small earthenware Flask that contains a potion of Holy Water. If you wish to keep this Flask, mark it on your Action
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