The Cauldron of Fear

The Cauldron of Fear Read Online Free PDF

Book: The Cauldron of Fear Read Online Free PDF
Author: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
his sons gather up their winnings and bid you goodnight, and the farmers follow suit.
    If you wish to talk with the tavern owner, turn to 268 .
    If you wish to order a meal, turn to 88 .
    If you decide to call it a day and retire to your room, turn to 156 .
    [2] This is the correct answer to Khmar's dagger riddle.

6
    There is a faint click but the doors remain firmly closed. 3 You press the lower three buttons at random in the hope of chancing on the correct combination, but the buttons lock into position and you cannot prise them up.
    Turn to 207 .
    [3] This section corresponds to a partially correct combination for the pyramid lock.

9
    Your Arrow passes harmlessly beneath the creature's thrashing coils. There is no time to attempt a second shot. Quickly you shoulder your Bow and draw a hand weapon, as it makes its diving attack.
    Turn to 82 .

10
    You are in combat with the Zakhan of Vassagonia. You cannot evade this combat and must fight him to the death.
    Zakhan Kimah: COMBAT SKILL  30    ENDURANCE  38
    He is immune to Mindblast and Psi-surge.
    If you win the combat, turn to 350 .

13
    You sift through the items heaped on the tables and disentangle the following, which could be useful:
Dagger
Enough food for 3 Meals
Rope
Flask of Water
Torch
Tinderbox
Bow
3 Arrows
Blanket
Spear
    If you wish to keep any of these items, be sure to make the necessary adjustments to your Action Chart .
    Turn to 181 .

16
    Snatching the seed from your pocket, you hurl it with all your strength at the gaping maw. The Fireseed splits open against a sabre-like fang and erupts in a sheet of flame, searing the creature's mouth and causing it to rear up in agony. With a loud, sickening crack, it slams its scaly head against the ceiling and falls, concussed, to the chamber floor.
    With an energy born of desperation, you concentrate all your Kai skills upon opening the jammed lock. The intense concentration bleeds you of 2 ENDURANCE points, but your persistence pays off.
    Turn to 326 .

17
    The guards are full of camaraderie and are surprisingly eager to help you find your way. ‘Follow that street,’ instructs the taller of the two, pointing across the lane, ‘and take the first alley on the left. When you reach the Well of the Singing Serpents, turn right, and then take the second alley on the left. That will lead you straight to Chiban's house on Leech Street.’ You thank them and accept a gulp of their boza wine before waving them farewell.
    The soldier's directions prove to be accurate, and in less than twenty minutes you find yourself standing in front of the magician's house in Leech Street.
    Turn to 75 .

19
    The mercenaries pocket the silver coins and you ask, ‘Is a blond-haired Northlander being held here under arrest?’
    ‘Not anymore,’ replies the bearded soldier. ‘They carted him off to the Magistrates' Court about an hour ago.’
    ‘The court's up there,’ says the other man, pointing along the lane. ‘Gallows Street, the first street on the left.’
    Turn to 284 .

20
    The Zakhan's mocking laughter is the last thing you hear as the fiery bolt of scarlet flame tears through your chest.
    Tragically, you are slain here in Tahou, your life taken by the evil Zakhan of Vassagonia.

26
    ‘Ha!’ he snorts, contemptuously. ‘So you are a student of magic, an apprentice in the mysteries of the arcane. How, pray tell, can one so gifted be unable to answer correctly such a simple question?’
    With a flick of his hand he signals to his men on the parapet. It would be futile to attempt an escape from this murder hole and, reluctantly, you raise your hands in surrender.
    Turn to 312 .

27
    You draw your golden blade in time to deflect the bolt and send it screeching back down the staircase. It explodes among the reptilians, destroying them and their weapon, and scattering their burning remains all over the corridor beyond.

    Feverishly you fight to free your trapped leg, cutting at the barbs with the tip of the sun-sword.
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