The Captives of Kaag

The Captives of Kaag Read Online Free PDF Page B

Book: The Captives of Kaag Read Online Free PDF
Author: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
grabs you by the throat and attempts to throw you off the tower. You counter this clumsy attack easily by turning his hand aside and grabbing hold of his battle tunic. A swift twist of your body sends him sailing over your shoulder to land, head-first, in the street below.
    The guard, his neck broken, is no longer a threat to anyone, so you turn your attention to the five Kraan which are feeding on the roof. Gingerly you approach them, hoping not to startle them into flight, but the commotion — and your presence — has made them very uneasy.
    If you possess the Discipline of Animal Mastery, turn to 90 .
    If you do not possess this skill, turn to 136 .

14
    Before you can find something with which to start a fire, the octopoid moves away from the pool and forces you back against the wall of rubble. You contemplate escaping through the narrow gap by which you entered the chamber but it is already too late; the creature's tentacles are almost upon you.
    Illustration I —The octopoid forces you back against the wall of rubble and you face the hideous being in mortal combat.
    Resigned to your fate, you unsheathe your weapon and prepare to face this hideous being in mortal combat.
    Korozon: COMBAT SKILL  52    ENDURANCE  45
    This creature is immune to all forms of psychic attack.
    If you win the combat, turn to 78 .

15
    The Liganim watch you return to Banedon; then they turn and flee through the archway. Less than a minute later they return with a troop of armoured Drakkarim and Giak soldiers. Like a horde of screaming fanatics, they come rushing down the staircase and spread out to surround you and your companion. You draw your weapon and fight bravely, dispatching more than fifty of the enemy, but they receive a constant stream of reinforcements and, when finally your strength fails you, you are overwhelmed by these merciless denizens of Kaag.
    Tragically, your life and your quest end here.

16
    Your desperate attempts to reach the saddle are dashed when the Kraan rears up in the air and rakes you with its claws. You lose your grip and fall screaming to the concourse below.
    You hit the ground and instantly lose consciousness. Tragically, although you survive the fall, you never reawaken. Your body is discovered by a Giak patrol who kill you out of hand, thinking you to be an enemy spy in disguise.
    Your life and your quest end here before the citadel of Kaag.

20
    The door opens on your twentieth knock, revealing a small armoury beyond. 6 Most of the weapons stored here are of inferior quality, but you do notice several which may be of use to you during your quest:
4 Arrows
1 Quiver
Sword
Dagger
Broadsword
    If you wish to keep any of the above, remember to adjust your Action Chart accordingly.
    On the far side of this armoury you discover a spiral staircase.
    If you wish to ascend the stairs, turn to 308 .
    If you choose to descend the stairs, turn to 152 .
    [6] This section corresponds to the correct answer to the lock on the ‘stout steel-sheathed doors’ in Section 181 .

21
    A wave of negative psychic energy crashes against your mind, forcing you to erect a defensive wall to prevent it from damaging your nervous system. You muster your psychic reserves in preparation yet, as the complex process is taking place, you suddenly realize that you are playing into your unseen enemy's hands.
    You sense that your attacker feeds off psychic defences; to erect a mind-wall would merely provide power for the creature to gorge itself upon. Mindful of this fact you consciously deplete your mind-wall, draining the energy away, channelling it to boost your Kai senses instead.
    Your strategy works; the creature breaks off its psychic attack (increase your current ENDURANCE by 4 points). The creature then prepares to attack you face to face.
    Turn to 229 .

22
    You race across the mound of jagged rubble, barely slowing your stride as you surmount this obstacle easily. The pursuing Death Knights, handicapped by their weighty armour
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