her face to ease—her clenched jaw, her wrinkled forehead—until she looked calm on the outside. It was something she’d had plenty of practice with.
At a political rally for her father outside of Virginia Beach, long before the divorce, someone had called in a bomb threat. The security guards had whisked her away to a tent. Her father had come an hour later, unharmed, and wiped the tears from her eyes. “A Mason never lets the world see her cry,” he had said. “No matter how scared she is, she smiles.”
Cora couldn’t quite bring herself to smile now, but she at least kept her voice steady. “None of us are snitches,” she said.
“Oh, yeah?” Leon asked. “How many run-ins has a pretty girl like you had with snitches?”
Cora turned away from her reflection. “I’m just saying that we shouldn’t turn against each other five minutes after we’ve met. We don’t know what’s going on. We don’t even know what’s in the other shops.”
Lucky pushed off from the counter. “You’re right. But we should find out.”
Cora met his eyes. Stay in one place , the voice of her father’s guard whispered—but it didn’t look like help was coming.
She gave a nod.
One by one, they filed into the arcade, which was nearly identical in layout to the toy store: a glass counter to one side, a black window, and arcade games lining the opposite wall. It was dark inside, with flashing lights that Cora had to squint into, and sounds that took her back to the arcade in Richmond that she’d loved as a girl. After school, her mother would drop her off at the mall with a few girlfriends, and while they shopped for cheap earrings, she’d play the claw game with the bored mall cop.
She reached for her necklace, forgetting it wasn’t there.
“Looks like you were right, Rolf,” Lucky said, motioning to the glass counter, which had a copper slot for tokens and contained a circulating ring of brightly colored prizes: a guitar, a boomerang, a small red radio that Cora wondered if they could rewire to send a distress signal. “All the video games are puzzles. Must be testing our hand-eye coordination or something.”
They went to the beauty salon next, which was styled in gaudy French decor. Nok collapsed in one of the chairs, rubbing the velvet cushions. “Swanky.”
Cora eyed her sidelong. For a famous model, she had awful taste.
Lucky scratched his neck. “So where’s the puzzle?”
Rolf’s fingers were twitching against his legs, his gaze going from the photographs on the wall to the floor. Cora leaned in. “You know, don’t you?”
“Yes, but I was . . . going to give you all the opportunity to figure it out. Look at the photographs on the wall. They’re pairs. It’s a matching game.” He flipped the photographs to matching pairs, and a token rolled down a metal trough built into the counter, identical to the one in all the other shops. He stuck the token into an identical slot in the countertop, and a jar of red nail polish tumbled onto the floor. Nok poked the bottle with her toe like it might bite. When it didn’t, she slipped it into her pocket, despite the odd looks from the others.
“What? It’s my favorite color.”
On the wall, the photographs reset themselves mechanically into a different set of images. Now they were famous sites of the world: the Eiffel Tower, the Taj Mahal, along with outlines of various countries. Cora’s head was still foggy, but she touched the closest painting, the Eiffel Tower, and spun the one below it until she got to France.
Tokens rained out of the slot.
Rolf hurried over. “Ten tokens?” He blinked too fast. “That doesn’t make any sense. If anything, the game I solved was harder, but I only got one.” His blue-green eyes blinked in confusion.
Cora rubbed her eyes. “I don’t want them—you guys take them.”
“I’ve got all the nail polish I need, sweetheart,” Leon said.
Rolf ran his fingers over the tokens, comparing them to the one he
Elizabeth Amelia Barrington