Start the Game (Galactogon: Book #1)
isn’t of much use—you can’t use it to shoot down a ship or mine a bunch of Raq (one of the most valuable in-game materials). However, any food eaten with this spoon will taste unforgettable: As you eat with it, nano-sensors determine your taste preferences, making even ordinary gruel taste amazing. The only requirement for this is that you play using the somatic interface.
    Since I’m on the topic of nourishment, I should mention that food is not a pivotal resource in the game—with one slight condition. A player does not have to eat for the first six hours of his game session. Over the next six hours, however, the hungry player begins to feel discomfort, and after another six hours, there’s a strong buzzing and the player “dies,” heading to the respawn point. So, eating in the game is not a bad idea. Or, you could simply log-out of the game for a minute every six hours, since doing so resets the hunger counter.
    The respawn point is also an interesting topic. The player cannot die until he has left the Training Sector. The allocation center, where each player must go upon first appearing in the game, is one of the facilities in this Sector. As soon as training ends—and training lasts at least one game month (that is, the player must spend one month in the game undergoing training)—the player is allocated: He gets to choose a homeworld on which he will continue playing his character. If the character is destroyed, some sort of Planetary Spirit or something (I haven’t understood exactly what this is yet) will offer to resurrect the player for free. If the player agrees, he will get all his items back upon resurrection, but the items will have lost one class-worth of experience. It’s worth noting, however, that this applies only to items on the player: Everything in the ship’s cargo holds, for example, will remain drifting at the site of the ship’s destruction.
    If you refuse to be resurrected by your Planetary Spirit, you get the option of choosing any planet in the empire to respawn on, but for a fee. In this case, all your items and equipment remain where you died and your character respawns with nothing but the money he had at the time of death (which, presumably, was stored in some bank account somewhere all along).
    As for the items dropped upon death, your enemy (or anyone else who comes along) can take these or destroy them. The only limitation is how much their ship can carry in her holds. Players who specialize in piracy plan their ship’s future development very carefully—especially when it comes to cargo capacity. Pirates always need to make sure that they have enough space for their loot. According to the rules, a spaceship can be stolen, captured (in which case the defeated player is resurrected without anything) or destroyed. If she is destroyed, the ship’s wreckage remains floating at the site of her destruction and another player may use it as material for repairs or may salvage it into a universal repair kit. This is why the first thing that fledgling ship-owners do is buy themselves a self-destruct device: It’s better for your ship to be one class weaker, but still be your ship, than have to start all over again in an F-class tub.
    Imperial Rapport…Leveling (which, it turned out, didn’t exist for characters)…There was a lot of information, but I wasn’t about to enter the game until I finished going through it all. My job was to find out everything about the game instead of running headlong into the fray hoping that everything would simply work out. I never did like players like that…
    “Master, you have an incoming video-call from the leader of the Black Lightning guild. According to current rankings, this is the fourth-ranked Qualian guild. Would you like to accept the call?”
    “Come on, throw it up on the screen.”
    “Hello!” a bearded face appeared on the screen. “Are you the one looking for information about Galagon ?”
    “ Galactogon .”
    “Could be
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