kidâs rescue when she spots two armed Shadowhunters following him into a storage room at Pandemoniumâbut I doubt she thinks of herself as a hero.
And yet, when her normal life is ripped away from her, and her reality expands to include demons, Shadowhunters, and Downworlders, she doesnât hide from it. Thereâs no doubt that she would be safer if she stayed holed up in the Institute (well, providing she stayed far away from traitorous Hodge and Iâll-claw-your-face-off Hugin). No one would fault her if she wanted to sit back and wait for the Clave to deal with Valentine and rescue her mother. Just the fact that demons
exist
is a lot to take inâno one expects Clary to bounce back from that revelation and fight. If anything, they expect her to be a liability.
Because, as a girl with Shadowhunter lineage but no training, what can she do that they canât do better?
But Clary is not a hole-up-and-hide kind of girl. Sheâs passionate and loyal and brave, and the fact that sheâs not a warrior doesnât mean sheâs useless. It just means she hasa different set of skills to bring to the tableâskills most people probably wouldnât associate with winning a war. But you know what? Those are the skills Clary has to work with. So she does.
She might not have been raised to be a hero, but sheâs so determined, and has so much heart, that she finds a way to be a hero anyway, using a talent sheâs had all along:
Art.
The Artistâs Way
Art is a kind of magic. Creativity is mysterious, even to artists, who might be able to name their inspiration but canât always explain how their influences and experiences came together to create this new
thing
âthis painting, this story, this song. If you break art down to its base elements, thereâs nothing miraculous about the letters of the alphabet or a drop of paint. But an artist can put those elements together to create something powerful, something that moves us and withstands the test of time. A work that no one but that artist could have imagined, let alone created.
Clary has that magic in her. She grew up seeing strange things like pixies yet never remembering them, thanks to the block Magnus Bane put on her mind. Even before Clary realized she had the Sight and that there
is
more to the world than meets the average eye, she was searching for something beyond the reality she recognized and rememberedâand she found that something more in art. As Simon says to Clary in
City of Bones
, âAll youâve ever needed is your pencils and your imaginary worlds.â
Itâs hard to imagine Clary without Simonâheâs her best friend, and she would go to the ends of the earth tosave him. So if
Simon
feels that Clary would be fine on her own, with just her art and her imagination to keep her company, thatâs a testament to how essential art is to Claryâs life.
Art is magic, and art is powerful. Art saves livesâI really believe that. It gives us courage and compassion we might not have on our own.
When Claryâs mother, Jocelyn, is kidnapped by Valentine, Clary is in desperate need of some extra courage and strength. And in that crisis, she turns to artâthe thing that most connects her and her artist motherâto guide her. Art is Claryâs foundation; it steadies her while the rest of her world is changing. So much so that when sheâs living at the Institute and feeling overwhelmed, she hugs her sketchbook for comfort, because itâs such a familiar part of her life.
Art also helps Clary to cope with the strange and magical things she encounters. When she becomes conscious of glamours, she thinks like an artist in order to see through them: âClary let her mind relax. She imagined herself taking one of her motherâs turpentine rags and dabbing at the view in front of her, cleaning away the glamour as if it were old paintâ (
City of Bones
).
Clary even