my
blog--I'm allowed to be a selfish bastard sometimes) and hopefully
gave the current situation a little balance. I hope this post has
made a difference with some of you out there who might think we're
going too far. I assure you, we're still people of
conscience.
Tomorrow, I'll be back with a few pieces of news.
All of them good, one of them very interesting.
Monday,
March 12, 2012
Good
News!
Posted
by Josh
Guess I
promised you some good news yesterday, and I'm not going to
disappoint. One thing that's taking me a long time adjusting to is
that New Haven is a big place with lots of stuff going on. Not like I
didn't know that, but while we were out on the road things were often
much simpler. It was easy to focus on one or two things. Here,
there's always a ton of stuff happening, and a lot of the goings on
get missed.
I've got some interesting things on the docket, so
I'm just going to jump into them.
Getting this out of the way
first: to our surprise, we discovered in our experiments the other
day that the New Breed's reaction to extremes in temperature does
extend past their skin. The bands of thickened tissue that protect
their necks and heads, as well as the major joints, softens when
heated above a hundred and fifteen degrees. That's going to be
incredibly useful information once we figure out a way to use it,
since producing large amounts of heat is difficult for us without
electricity, and weaponizing cold pretty much impossible.
That
information does come with two caveats, however. The skin and
underlying protective bands do weaken, but they also firm back up
over time. We're still testing the range on that, but it's somewhere
in the area of ten minutes so far. The other is that zombies, being
essentially cold blooded, take a while to get hot. They aren't
starting with a body temperature near a hundred, remember. That makes
turning this information to our advantage difficult. But still, it's
great news, and I have faith in Will and Dodger to come up with
something.
In a big, nay HUGE turn of events, trade between
New Haven and the outside world has resumed. It took a while to plan
out alternate routes (and for our trade partners to feel sure the
Exiles wouldn't cross the river to attack caravans of goods) but
we're ready. Not a moment too soon, either, because there's a huge
backlog waiting to be shipped about. We've got medicines to send, and
Phil is planning on heading out with one of the trade caravans to
provide some medical care at some stops. This is due to overwhelming
demand for doctors, because there are a lot of places out there with
pregnant women. Must have been a very long winter for those
people.
Heh.
We've got a new citizen, which isn't in
and of itself strange, but how he came to be here is, a bit. His name
is Donald, though he likes to be called Don. He's middle-aged, very
personable, and he's been living on his own for the last two years.
The crazy part is that he was only about half an hour away.
Don,
you see, was living at the abandoned grounds for a local renaissance
festival. Makes sense when you think about it, given that most of the
place already had a wall built around it, the rest heavily wooded. It
was set up to be functional without electricity, and there are
different booths and buildings for him to utilize. Don used to work
there before The Fall. He's a leatherworker. Beyond knowing how to
make leather goods, he can craft armor, shoes, hats, all kinds of
things. He's passably skilled at blacksmithing and a dozen other
useful crafts. Chalk that up to thirty years of learning how to do
all those things working for renfests around the country. The guy
turned his hobby into a lifestyle, and that helped him survive.
Our
scouts found him because Jess and I realized in all the time we've
been struggling to survive, we'd never thought to scavenge the
fairground where the renfest was held. That's kind of a huge
oversight on our part. So we suggested it, and what do our scouts
find