designer my ass! You’re a
copycat, Milner.”
The Cutthroat had a great
advantage in mobility over the other classes, but its crippling lack of
defenses insured that it wasn’t a good class for people just beginning the
game. It was strictly an expert class, just like in the Death Planes. If this
was a simple game console, it would be a no brainer. Sam would choose the
Cutthroat, but this was a VR sim and he didn’t think he could count on his own
physical coordination, or rather lack thereof, to be up to par for operating a
class like that. He begrudgingly moved on despite really liking the class’
badass all black gear.
Ranger
Adaptable combatant, although
highly specialized. Prefers ranged battles. Extremely high DEX. High STR,
and RES.
Starting Gear: Ranger's
Bandana, Ranger’s Pouched Vest, Ranger’s Leather Tassets, Ranger's Tall Boots, Ranger’s
Archery Gloves, Short Recurve Bow, Hunting Sword, Army Arrows x25, Absorption
Herbs x2
Soul Intensity: 4
VIT 8 DEF 6 RES 12 STR 12 INT 6
DEX 15 SPD 8 SPT 2 BLF 2 PCP 5
Another really cool class. It was
distinct from the rest, yet balanced. Long range bows weren’t the best option
in a game like this, but with patience many enemies could be cheaply killed
with it. The Ranger could fight up close too, but lacked the defense and HP
(health points) of the Fighter. Sarem looked like a grizzled vet in the Ranger’s
gear, but he thought he might come back to this one.
Scholar
A highly intelligent user of
soul based spellcraftes that defy nature. Adept at long ranged combat. Extremely
high INT. Good SPD, good DEX.
Starting Gear: Thinker's Cap,
Scholar's Gown, Practitioner’s Pants, Practitioners Boots, Practitioner’s
Gloves, Staff, Soul Shield, Imbuement
Soul Intensity: 5
VIT 6 DEF 5 RES 8 STR 4 INT 15
DEX 10 SPD 10 SPT 15 BLF 2 PCP 3
A very specialized class.
Definitely suited for expert play if this was anything like The Death Planes,
which so far it was identical to with its classes. With virtually no defenses,
this class was a nightmare to start in the former game. The early bosses all
fought close range, giving no time for spellcrafte casting. With a starting fifteen
points in spirituality, the Scholar had slots for three craftes. That
confirmed Sam’s theory of getting new spellcrafte slots after every five points
put into spirituality.
“Sorry, I never liked mages.
Let’s see who’s next.”
He also didn’t like how strange
the Scholar’s robes and cap made Sarem look. Having a giant like Sarem
wielding a staff looked pretty ridiculous to Sam.
Raider
A bandit that relies on
reckless strength. Collects equipment from defeated foes. Extremely high STR
and high VIT. Good RES and DEX
Starting Gear: Fallen Soldier
Helm, Cross Bandolier, Mercenary Tassets, Fighter Boots, Iron Bracers, Hawk
Shield, Steel Axe
Soul Intensity: 3
VIT 12 DEF 8 RES 10 STR 15 INT
4 DEX 10 SPD 8 SPT 3 BLF 2 PCP 2
The Raider was definitely a fun
class. It was similar to a Fighter, but with a greater specialization in
offense. With fifteen points already invested in strength the Raider could
even wield those unwieldy strength based weapons that no other class could, and
could do it from the beginning of the game. No one would confuse the Raider
for a defensive fighter. Sam made a mental note of this class as well, though
didn’t like the Raider’s uncoordinated patchwork gear. After staring at it for
a while, he had to admit that it did look cool on Sarem. He especially liked
the avian look that the masked helm had.
Barbarian
A cave dwelling warrior who
excels at fighting and shuns society. Extremely high VIT and STR. High DEF.
Starting Gear: Fur Headdress,
Fur Loincloth, Big Club
Soul Intensity: 4
VIT 16 DEF 12 RES 6 STR 18 INT
1 DEX 4 SPD 8 SPT 4 BLF 5 PCP 1
Sam didn’t linger too long on the
Barbarian. The gear it started with was too crappy, not to mention