the seaward side. It was still part farm. The four Warkan kids and their parents ran the tavern in the evenings. They kept a distillery and a truck garden going, and an extensive orchard. They did less weeding than most, and parts of the Warkan farm were often overgrown with dark Destiny plants.
The Tavern's waiters and waitresses were in their mid- and late teens. They had to talk to each other, if only to coordinate their tasks. Jemmy had worked through two caravan visits. He hoped to again.
Land that was allowed to become infested was subject to confiscation by the Council. But the Warkans could afford to lease Varmint Killer frequently. Likely they would pay the Council a premium to get Killer to Warkan's Tavern by sunset, for the entertainment value.
Mom and Dad weren't as friendly to the Warkans as in time past. They preferred Harry's Bar, near the Hub, that catered to an older crowd.
But Warkan's Tavern felt like home.
Youngsters in the gathering crowd danced near Killer, or hovered well back and shouted advice, while the Bloochers led the machine through the garden gate and around back.
Destiny life hadn't gained much of a foothold here. Jemmy had visited as a kid. He knew this place better than Curdis did. He took the cage and led Killer to the near edge of the pear grove.
Earthlife found Destiny's sun a little cool, a little red. It was Destiny life that sought shade. These trees of Earth had overly black shadows around their trunks: Destiny weeds.
Older men and women were finding vantage places across the Road. There was plenty of room on the ridge. A bonfire was a pale glitter. The Martinas were roasting potatoes up there. Curdis found people for a murderball game.
From the ridge you could see down to the shore and farther, out to where Carder's Boat had been anchored since Dad was a boy. That had been the fastest thing on water before the motor died. Dad's generation used to swim out to it with lunch bags, use it as a raft. Then Destiny devilhair weed moved in. Now weed blackened the water from the boat to the beach and further.
In a time now lost, Carder's Boat would carry a child anyplace he could dream. Now there were only the caravans, and that too was a dream.
They were all on the ridge when the dust plume arrived.
This had changed since Jemmy was a boy: caravans no longer came into Spiral Town. Merchants did, but not with their wagons. Caravans stopped about where Bloocher Farm began, where the Road turned. It was better for everyone. Here the chugs had a straight run down to the ocean, and chug droppings need not soil civic pavement.
The wagons began stopping along a kilometer of Road. They stopped well apart. Then the wagonmasters went among the chugs and released their harness.
Twenty chugs pulled most wagons, with here and there a chug missing. From his high perch Jemmy was able to count eighteen wagons. Close to four hundred chugs streamed across black salt grass, then sand, toward the ocean and in.
There was not much to be seen after that. The merchants were opening their wagons. That was of interest if you had money. The teens on the ridge were generally disappearing in the direction of dinner, and so did the Bloochers.
Jemmy took the speckles shaker down. He measured a careful half-jigger and kneaded it into the bread dough, pulled it into two loaves, and put it in the oven. He shook the speckles jar again, reached up, and put it away.
"Curdis," he said, "we need more speckles."
"Margery?"
She'd heard. "It's a big caravan this time. Wait till tomorrow. They'll go cheaper."
Mom had three pots on the fire. She asked, "Margery? Can you handle this?"
"Yeah."
Mom went into the dining hall and sat beside Dad.
Margery reached for pot holders. Curdis moved up beside her and whispered something. She moved aside so that he could pull the heavy casserole out of the oven and take it to the table.
Dad said, "Saw the dust plume."
"Caravan's in town," Curdis said, and talked about moving