Artifact of Evil

Artifact of Evil Read Online Free PDF

Book: Artifact of Evil Read Online Free PDF
Author: Gary Gygax
Tags: sf_fantasy
north, "I will carry intelligence to all those who must know."
    "Excellent, my friend!" the one-eyed Gellor said approvingly. "Gord and I will take the company on to Badwall, avoiding any contact with the host of petty nobles gathered under Elredd's banner to war on Highport. Some of our comrades will undoubtedly wish to sell their lances to Elredd, but we will have some force awaiting in Badwall-town when you return."
    "I still say we should take our chinkers," Gord interjected with a shaking of his fat purse for emphasis, "and leave the rest of this dangerous business to others. After all, we have risked our lives aplenty during the last months, and we should be allowed to enjoy the spoils of victory… until the money runs out. Time enough for adventure then!"
    Gellor shook his head in mock dismay, while the druid made disapproving clucks on the other hand. "Gord, Gord, will I ever be able to rehabilitate you? Leave your past thievery behind and think as a dedicated agent of those who fight Evil! We must put duty before our personal safety, let alone pleasure, always."
    Despite the jesting tone, Gord knew that Gellor meant what he said. The grizzled, one-eyed bard was indeed a devoted agent serving those who sought to prevent the spread of malign powers throughout the whole of Oerth. He had met the one-eyed man, then posing as a mere thief, long ago in the Bandit Kingdoms; adventured and fought by his side in the far-off lands to the east; and probably owed his life to him.
    "Leave off, Gellor, you one-eyed conscience!" Gord retorted. "I protest this entire quest, but I am resigned to it – else your nagging will drive me as insane as a rune of madness!"
    Greenleaf and Gellor laughed, slapped him on the back in comradely approval, and then fell on to their discussion again. This allowed Gord time to reflect on what had led him to the current pass…
    Orphan, beggar, and thief he had been in his childhood, an urchin in the slums of Greyhawk's Old City, then a prisoner indentured to the Beggarmaster Theobald. Seeking his fortune in the wide world beyond the city had brought him experience and skill that enabled him not only to survive but to prosper. Accomplished as a fighter with sword and dagger since his early training in Greyhawk, Gord had used his weapons all too often in the course of his wandering adventures, but he didn't really regret this. Coupled with his skill in the art of acrobatics, thievery had brought him many a fortune – which he lost with much the same ease.
    Gord had loved and lost. That was life. His friends – Gellor, Curley Greenleaf, and the hulking barbarian Chert – were true friends and boon companions. Gellor had rescued him from jeopardy when Gord had been imprisoned by his lover's angry father, Count Blemu. Then, along with Curley Greenleaf and Chert, they had survived encounters with predatory monsters and pitched battles too.
    He and Chert had eventually come to Cord's home, Greyhawk City, years after Gord had left that place for the first time as a mere stripling. A great fortune in precious gems, part of a prize they had wrested from a frightful demon, was soon converted into coin of the realm – silver nobles, electrum luckies, gold orbs, and platinum plates. Then, for nearly six months, the two young men had lived high.
    Chert quickly learned to enjoy the fine life that an unlimited supply of money bought in the city. He wore fine clothes, drank the best of potables, and dined sumptuously. Gord had experienced a brief taste of such living when, as a young, enterprising thief, he would masquerade as a noble wastrel or the son of a rich merchant. Now, he and Chert rented their own villa in Greyhawk's Garden Quarter, gave parties, and were entertained by courtesans. Now? No, that was wrong. Next. That led to rapid depletion of even a treasury as great as the two had, and all too soon the funds were squandered.
    The barbarian was growing tired of gaming, wenching, and foppery anyway. Born
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